Quests in Fallout 4 are varied in scope and depth. You receive quests from NPCs, prompts from Items you encounter and main story prompts. In this page, you will find a list of the main story events as well as an alphabetical list of all quests in the game, and faction storylines. The Main Story plays out over the Act 1 and Act 2 Main Quests and continues in your chosen Faction quests.
See the Endings Guide for a breakdown on the different Faction endings and how to achieve them.
To plan your playthrough, see the Factions page for an overview of when you will make other factions hostile during the main quests, causing that hostile faction's remaining quests to fail/become unavailable.
See the Far Harbor Quests page for an overview of content in the Far Harbor DLC. For Automatron Quests see the Automatron DLC page.
Side Quests
- Benign Intervention
- The Big Dig
- Confidence Man
- Curtain Call
- Detective Case Files
- Diamond City Blues
- The Devil's Due
- Emergent Behavior
- Here There be Monsters
- Human Error
- Kid in a Fridge
- Last Voyage of the U.S.S. Constitution
- Long Road Ahead
- The Secret of Cabot House Quests
- The Silver Shroud
- Vault 81 and Hole in the Wall
- Pull the Plug
The Institute Quests
- Synth Retention
- The Battle of Bunker Hill
- Mankind Redefined
- Mass Fusion
- Pinned
- Powering Up
- End of the Line
- Airship Down
- Nuclear Family
- Building a Better Crop
- Plugging a Leak
- A House Divided
- Pest Control (Radiant)
- Hypothesis (Radiant)
- Appropriation (Radiant)
- Reclamation (Radiant)
- Political Leanings (Radiant)
Brotherhood of Steel Quests
- Reveille
- Fire Support
- Call to Arms
- Semper Invicta
- Shadow of Steel
- Tour of Duty
- Show No Mercy
- From Within
- Outside the Wire
- Liberty Reprimed
- Blind Betrayal
- Tactical Thinking
- Spoils of War
- Ad Victoriam
- The Nuclear Option Brotherhood of Steel
- A New Dawn
- The Lost Patrol
- Duty or Dishonor
- A Loose End
- Getting Technical
- Blood Bank
- Reactor Coolant
- Cleansing the Commonwealth (Radiant)
- Quartermastery (Radiant)
- Leading by Example (Radiant)
- Learning Curve (Radiant)
- Feeding the Troops (Radiant)
The Railroad Quests
- Road to Freedom
- Tradecraft
- Underground Undercover
- Operation Ticonderoga
- Precipice of War
- Rockets' Red Glare
- The Nuclear Option The Railroad
- Burning Cover
- Boston After Dark
- Memory Interrupted
- Butcher's Bill 1 (Radiant)
- Butcher's Bill 2 (Radiant)
- Mercer Safehouse (Quest) (Radiant)
- Jackpot (Radiant)
- Concierge (Radiant)
- Weathervane (Radiant)
- Randolph Safehouse (Radiant)
- Variable Removal (Radiant)
- To the Matresses (Radiant)
- Lost Soul (Radiant)
- A Clean Equation (Radiant)
- High Ground (Radiant)
The Minutemen Quests
- When Freedom Calls
- Sanctuary (Quest)
- The Sight
- Taking Independence
- Old Guns
- Inside Job
- Form Ranks
- Defend the Castle
- The Nuclear Option The Minutemen
- With Our Powers Combined
- The First Step
- Raider Troubles (Radiant)
- Kidnapping (Radiant)
- Abernathy Farm Retribution
- Greenskins (Radiant)
- Clearing The Way (Radiant)
- Taking Point (Radiant)
- Ghoul Problem (Radiant)
- Rogue Courser (Radiant)
- Ressettle Refugees (Radiant)
- Defend a Settlement (Radiant)
- Defend Artillery at a Settlement (Radiant)
- Stop the Raiding (Radiant)
- Kidnapped Trader (Radiant)
- Water, Food, or Power (Radiant)
- Suspected Synth (Radiant)
Miscellaneous Quests
These are trivial or random quests you encounter in the course of other quests and exploration- Atom Cats Garage: Atom Cats (Quest)
- Bunker Hill: Fallen Hero
- Bunker Hill: Meg's Tour
- Bunker Hill: Prep School
- Bunker Hill: Traffic Jam
- Cambridge Polymer Labs: Cambridge Polymer Labs (Quest)
- Charles View Amphitheater: A Pillar of the Community
- Chestnut Hillock Reservoir: Edwin's Terminal
- Combat Zone: Combat Zone (Quest)
- Diamond City: Botany Class
- Diamond City: Brother Against Brother
- Diamond City: Diamond City's Most Wanted
- Diamond City: End Game
- Diamond City: Fly Fishing
- Diamond City: Holidays
- Diamond City: Out in Left Field
- Diamond City: New Hair, New Face
- Diamond City: Nuka Cola Needs
- Diamond City: Painting the Town
- Diamond City: Pool Cleaning
- Diamond City: Wedding Day
- Diamond City: World Series Win
- Drumlin Diner: Order Up
- Dunwich Borers: Dunwich Borers (Quest)
- Egret Tours Marina: Phyllis Daily
- Finch Farm: Out of the Fire
- Fens Street Sewer: Dear Detective
- General Atomics Factory: Quality Assurance
- General Atomics Galleria: Galleria
- Goodneighbor: Art Appreciation
- Goodneighbor: The Cleaner
- Goodneighbor: Familiar Faces
- Goodneighbor: Hazardous Material
- Goodneighbor: MacCready for Action
- Goodneighbor: Tough Times
- Goodneighbor: Trouble Brewin'
- Graygarden: Supervisor Brown
- Graygarden: Supervisor Green
- Greenetech Genetics: K1-98
- HalluciGen, Inc.: HalluciGen Exploration
- Jamaica Plain: Treasure of Jamaica Plain
- Longneck Lukowski Cannery: Mystery Meat
- Longneck Lukowski Cannery: Trader Rylee
- Pickman Gallery: Pickman's Gift
- The Prydwen: Blood Bank
- The Prydwen: Getting Technical
- The Prydwen: Reactor Coolant
- Rocky Cave: Virgil's Cure
- Rook Family House: Barney Rook
- Skylanes Flight 1981: Random Encounter: Ness
- the Slog: Arlen Glass
- the Slog: Holly
- the Slog: Marlene's Holotape
- the Slog: Wiseman
- Vault 75: Vault 75 (Quest)
- Vault 81: Austin: Vault 81 Tour
- Vault 81: Bobby DeLuca: Dependency
- Vault 81: Calvin: Maintenance Man
- Vault 81: Doctor Penske: Fertilizer Woman
- Vault 81: Erin: Here Kitty, Kitty
- Vault 81: Katy: Short Stories
- Warwick Homestead: Bill Sutton (Quest)
- Wicked Shipping Fleet Lockup: Wicked Shipments
Far Harbor Quests
Main Quests
- Far From Home
- Walk in the Park
- Where You Belong
- Best Left Forgotten
- Visions in the Fog
- Reformation
- The Way Life Should Be
- Cleansing the Land
- Close to Home
Side Quests
- Living on the Edge
- Hull Breach
- Blood Tide
- Safe Passage
- Rite of Passage
- The Changing Tide
- Hull Breach 2
- The Hold Out
- Turn Back the Fog
- Hull Breach 3
- The Great Hunt
Various
Vault-Tec Workshop Quests
- Vault-Tec Calling
- Better Living Underground
- A Model Citizen
- The Watering Hole
- Explore Vault 88
- Vision of the Future
- Lady Luck
Nuka World Quests
Main Quests
- All Aboard
- Taken For A Ride
- An Ambitious Plan
- Precious Medals
- Open Season
- The Grand Tour
- Home Sweet Home
- Power Play
Side Quests
- Precious Medals
- Star Control
- Cappy in a Haystack
- Trip to the Stars
- High Noon at the Gulch
- A Magical Kingdom
- Safari Adventure
- Amoral Combat
Operators Quests
Disciples Quests
Packs Quests
Quests in Alphabetical Order
- A Clean Equation (Radiant)
- A House Divided
- A Loose End
- A New Dawn
- Abernathy Farm Retribution
- Ad Victoriam
- Airship Down
- Appropriation (Radiant)
- Benign Intervention
- Blind Betrayal
- Blood Bank
- Boston After Dark
- Building a Better Crop
- Burning Cover
- Butcher's Bill 1 (Radiant)
- Butcher's Bill 2 (Radiant)
- Call to Arms
- Cleansing the Commonwealth (Radiant)
- Clearing The Way
- Concierge (Radiant)
- Confidence Man
- Curtain Call
- Dangerous Minds
- Defend a Settlement
- Defend Artillery at a Settlement
- Defend the Castle
- Detective Case Files
- Diamond City Blues
- Duty or Dishonor
- Emergent Behavior
- Emogene Takes a Lover
- End of the Line
- Feeding the Troops (Radiant)
- Fire Support
- Form Ranks
- From Within
- Getting a Clue
- Getting Technical
- Ghoul Problem
- Greenskins
- Here There be Monsters
- High Ground (Radiant)
- Human Error
- Hunter/Hunted
- Hypothesis (Radiant)
- Inside Job
- Institutionalized
- Jackpot (Radiant)
- Jewel of the Commonwealth
- Kid in a Fridge
- Kidnapped Trader
- Kidnapping
- Last Voyage of the U.S.S. Constitution
- Leading by Example (Radiant)
- Learning Curve (Radiant)
- Liberty Reprimed
- Long Road Ahead
- Long Time Coming
- Lost Soul (Radiant)
- Mankind Redefined
- Mass Fusion
- Memory Interrupted
- Mercer Safehouse (Quest) (Radiant)
- Nuclear Family
- Off the Grid
- Old Guns
- Operation Ticonderoga
- Out of Time
- Outside the Wire
- Painting the Town
- Pest Control (Radiant)
- Pinned
- Plugging a Leak
- Political Leanings (Radiant)
- Powering Up
- Precipice of War
- Quartermastery (Radiant)
- Raider Troubles
- Randolph Safehouse (Radiant)
- Reactor Coolant
- Reclamation (Radiant)
- Ressettle Refugees
- Reunions
- Reveille
- Road to Freedom
- Rockets' Red Glare
- Rogue Courser
- Sanctuary
- Semper Invicta
- Shadow of Steel
- Shattered
- Show No Mercy
- Special Delivery
- Spoils of War
- Stop the Raiding
- Suspected Synth
- Synth Retention
- Tactical Thinking
- Taking Independence
- Taking Point
- The Battle of Bunker Hill
- The Big Dig
- The Devil's Due
- The Disappearing Act
- The Enemy of my Enemy
- The First Step
- The Gilded Grasshopper
- The Glowing Sea
- The Lost Patrol
- The Molecular Level
- The Nuclear option
- The Nuclear Option
- The Secret of Cabot House
- The Sight
- The Silver Shroud
- To the Matresses (Radiant)
- Tour of Duty
- Tradecraft
- Trouble Brewin'
- Troubled Waters
- Underground Undercover
- Unlikely Valentine
- Variable Removal (Radiant)
- Vault 81 and Hole in the Wall
- War Never Changes
- Water, Food, or Power
- Weathervane (Radiant)
- When Freedom Calls
- With Our Powers Combined
- Anonymous
- Anonymous
I've completed show no mercy but I can't get from within to spawn
- Anonymous
Are all of the essential quest lines available before you choose a faction?
if only this guide were complete it would be awesome!!!! That aside from that what's here is extremely helpful.
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