The Sight

Mama Murphy
Locations Sanctuary Hills
NPC Pickup Mama Murphy
Requirements N/A
Unlocks N/A
Other NPCs N/A
Rewards Revelations on your future

The Sight is a Quest for Fallout 4. The Sight has you accessing Amari, a synth,'s memories via the Memory Lounger. The Railroad thinks that Amari's recollections hold important secrets that could aid the faction in their conflict with the Institute.

 

You encounter Irma in the Memory Den 

How to Unlock The Sight Quest in Fallout 4

  • The player character first encounters Irma in Goodneighbor's Memory Den, which is where the quest starts. Irma offers to use a unique device known as the Memory Lounger to assist the player character in accessing their memories.

 

Fallout 4 The Sight Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms:
    • On PC:

 

 

 

Fallout 4 The Sight Quest Walkthrough

Rad%20Resist Mama Murphy claims that she receives visions of the future but only while under the influence of chem  Consumables, and she also requires 8 hours of rest between chem sessions. She requests you to bring several chems as well as create a chair for her to sit in. To build the chair, access the  Workshop in  Sanctuary and navigate to Special. Place her chair wherever you'd like to complete the objective. After completing each objective she will reveal a vision, and speaking with her further will trigger her next request. You will have to scavenge the chems, purchase them from Chem-I-Care in  Diamond City Market or find Mama's secrect stash in  Quincy Ruins.

Rad%20Resist You do have the option to tell her to stop with her addictive habit through a medium  Charisma check if you are uncomfortable with playing the role of pusher and also desire to raise the  Affinity of  Preston Garvery. Donning some high charisma gear before initiating the talk will help improve your chances. If you fail the charisma attempt, she will ask you to give it a rest for a bit, and will have to wait for another opportunity to persuade or threaten her to stop. The rest of the  Minutemen settlers prefer her to not use the chems. Successfully persuading her will end the quest and earn you a "Loved That" from Preston.

 

Fallout 4 The Sight Quest Objectives

 

The Sight Quest Rewards in Fallout 4

Quest Complete - The Sight Fallout 4 Rewards:

  • Revelations on your future

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Building a Better Crop  ♦  Burning Cover  ♦  Butcher's Bill 1  ♦  Butcher's Bill 2  ♦  Call to Arms  ♦  Cleansing the Commonwealth  ♦  Clearing The Way  ♦  Concierge  ♦  Confidence Man  ♦  Curtain Call  ♦  Dangerous Minds  ♦  Defend a Settlement  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Nuclear Family  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Precipice of War  ♦  Quartermastery  ♦  Raider Troubles  ♦  Randolph Safehouse  ♦  Reactor Coolant  ♦  Ressettle Refugees  ♦  Reunions  ♦  Rogue Courser  ♦  Sanctuary (Quest)  ♦  Semper Invicta  ♦  Shadow of Steel  ♦  Special Delivery  ♦  Spoils of War  ♦  Stop the Raiding  ♦  Suspected Synth  ♦  Tactical Thinking  ♦  Taking Independence  ♦  Taking Point  ♦  The Disappearing Act  ♦  The First Step  ♦  The Gilded Grasshopper  ♦  The Glowing Sea  ♦  The Lost Patrol  ♦  The Molecular Level  ♦  The Secret of Cabot House  ♦  Unlikely Valentine  ♦  War Never Changes



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