- Meet the Minutemen near the Castle
- Decide on a plan of attack
- Wait for the Minutemen to get into position
- Clear the courtyard
- Destroy the egg clutches
- Kill the Mirelurk Queen
- Meet the Minutemen in the courtyard
- Power up the radio transmitter
After settling at Sanctuary, Preston Garvey will have some radiant Minutemen Quests for you. After completing them, he will reveal his plans to retake their former home, a fort called The Castle, which has been overrun by Mirelurks Head towards the ruins of the snack shop outsided the Castle in south Boston and meet up with the Minutemen. You will then be asked your opinion on how the attack should proceed. You will have to select from the following options:
- Pincer Attack
- Draw Them Out
- Guns Blazing
Once you have decided on a course of action, advance into the courtyard and eliminate the Mirelurk threats. After dispatching the adults, the Pip-Boy compass will help you located the Mirelurk eggs. Destroy these with extreme prejudice, which will trigger the rise of the Mirelurk Queen. Defeat her and any remaining Mirelurks and their eggs and the Castle is reclaimed.
Your last step here is to power the radio transmitter. To accomplish this, you must construct some generators. Attach wires from the transmitter to each generator. The transmitter requires Power 10x so you will need 2x Medium Generator or 4x Small Generator.
Once constructed, the Minutemen can begin broadcasting their Radio Freedom station to the masses. Listening to this station will alert you to future Minutemen radiant Quests.
Taking Independence Walkthrough