Taking Independence

Quest Giver
Preston Garvey
The Minutemen Quest
Previous Quest
The Sight
Next Quest
Old Guns
Taking Independence is a Quest in Fallout 4.

Taking Independence Information


  1. Meet the Minutemen near the Castle
  2. Decide on a plan of attack
  3. Wait for the Minutemen to get into position
  4. Clear the courtyard
  5. Destroy the egg clutches
  6. Kill the Mirelurk Queen
  7. Meet the Minutemen in the courtyard
  8. Power up the radio transmitter




Rad Resist.png After settling at Sanctuary, Preston Garvey will have some radiant Minutemen Quests for you. After completing them, he will reveal his plans to retake their former home, a fort called The Castle, which has been overrun by Mirelurks Head towards the ruins of the snack shop outsided the Castle in south Boston and meet up with the Minutemen. You will then be asked your opinion on how the attack should proceed. You will have to select from the following options:
  • Pincer Attack
  • Draw Them Out
  • Guns Blazing

Rad Resist.png Once you have decided on a course of action, advance into the courtyard and eliminate the Mirelurk threats. After dispatching the adults, the Pip-Boy compass will help you located the Mirelurk eggs. Destroy these with extreme prejudice, which will trigger the rise of the Mirelurk Queen. Defeat her and any remaining Mirelurks and their eggs and the Castle is reclaimed.

Rad Resist.png Your last step here is to power the radio transmitter. To accomplish this, you must construct some generators. Attach wires from the transmitter to each generator. The transmitter requires Power 10x so you will need 2x Medium Generator or 4x Small Generator.

Constructing a Medium Generator

Rad Resist.png Once constructed, the Minutemen can begin broadcasting their Radio Freedom station to the masses. Listening to this station will alert you to future Minutemen radiant Quests.

Video Walkthrough

Taking Independence Walkthrough

Notes & Notable Loot

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    • Anonymous

      settelments28 Aug 2016 12:16  

      ok soo while im here I may as well ask about settlements.. soo here goes is there any way to make a trip wire switch on electric once its been triped? I want to set up some flame turrets but they go off 1x then are useless till u repair them so id like to have them connected to trip wire somehow so that when tripwire is triggered it switches on the flame throwers.. also how can I make the atackers attack me from outside my colony so they gotta cross bridge at sanctuary? or anywhere els for that matter or do they just randomly spawn. I tried changing my fast travel spot to see if that worked but still waiting on an attack to see

      • Anonymous

        Bugged28 Aug 2016 12:16  

        This mission might get bugged and make it incompleteable. I think it was because i fast traveled to sanctuary while Preston Garvey fought the mirelirks. Now Preston is stuck in Sanctuary and won't go back to fort independence.

        • Anonymous

          he wont give me this quest28 Aug 2016 12:16  

          even after making the old lady have a drug overdose, he wont give me this quest. just more and more quests to help settlements

          • Anonymous

            Bug solved28 Aug 2016 12:16  

            I traveled back to sanctuary during the bug and it updated the quest for me and let me finish it. I think you just have to leave the fort and then go back. I was able to finish the quest after this.

            • Anonymous

              glitch28 Aug 2016 12:16  

              for some reason afterpoewring up the radio the quest never ends. i have to just sit there forever while preston just sits on his smug ass and does not end my quest

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