Taking Independence

preston garvey
Locations The Castle
NPC Pickup Preston Garvey
Requirements N/A
Unlocks N/A
Other NPCs N/A
Rewards 350+ XP

Taking Independence is a Quest for Fallout 4. Taking Independence intends to free the Castle from the Mirelurk infestation and turn it into a Minutemen fortress. It is up to your character to lead the attack on the Castle and destroy the Mirelurk Queen that has made her home there.

 

Oh, hell! , are you seeing this thing? Everybody, concentrate your fire on the queen!

 

How to Unlock Taking Independence Quest in Fallout 4

  • This quest can be unlocked if you join the Minutemen and complete their earlier quests. Continue working with Preston Garvey.

 

Fallout 4 Taking Independence Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms:
    • On PC:

 

Taking Independence Video Guides for Fallout 4

 

 

Fallout 4 Taking Independence Quest Walkthrough

Rad%20Resist After settling at SanctuaryPreston Garvey will have some radiant Minutemen Quests for you. After completing them, he will reveal his plans to retake their former home, a fort called The Castle, which has been overrun by Mirelurks Head towards the ruins of the snack shop outsided the Castle in south Boston and meet up with the Minutemen. You will then be asked your opinion on how the attack should proceed. You will have to select from the following options:

  • Pincer Attack
  • Draw Them Out
  • Guns Blazing


Rad%20Resist Once you have decided on a course of action, advance into the courtyard and eliminate the Mirelurk threats. After dispatching the adults, the Pip-Boy compass will help you located the Mirelurk eggs. Destroy these with extreme prejudice, which will trigger the rise of the Mirelurk Queen. Defeat her and any remaining Mirelurks and their eggs and the Castle is reclaimed.

Rad%20Resist Your last step here is to power the radio transmitter. To accomplish this, you must construct some generators. Attach wires from the transmitter to each generator. The transmitter requires Power 10x so you will need 2x Medium Generator or 4x Small Generator.

Constructing a Medium Generator


Rad%20Resist Once constructed, the Minutemen can begin broadcasting their Radio Freedom station to the masses. Listening to this station will alert you to future Minutemen radiant Quests.


 

Fallout 4 Taking Independence Quest Objectives

  • Meet the Minutemen near the Castle
  • Decide on a plan of attack
  • Wait for the Minutemen to get into position
  • Clear the courtyard
  • Destroy the egg clutches
  • Kill the Mirelurk Queen
  • Meet the Minutemen in the courtyard
  • Power up the radio transmitter

 

Taking Independence Quest Rewards in Fallout 4

Quest Complete - Taking Independence Fallout 4 Rewards:

  • 350+ XP

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Building a Better Crop  ♦  Burning Cover  ♦  Butcher's Bill 1  ♦  Butcher's Bill 2  ♦  Call to Arms  ♦  Cleansing the Commonwealth  ♦  Clearing The Way  ♦  Concierge  ♦  Confidence Man  ♦  Curtain Call  ♦  Dangerous Minds  ♦  Defend a Settlement  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Nuclear Family  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Precipice of War  ♦  Quartermastery  ♦  Raider Troubles  ♦  Randolph Safehouse  ♦  Reactor Coolant  ♦  Ressettle Refugees  ♦  Reunions  ♦  Rogue Courser  ♦  Sanctuary (Quest)  ♦  Semper Invicta  ♦  Shadow of Steel  ♦  Special Delivery  ♦  Spoils of War  ♦  Stop the Raiding  ♦  Suspected Synth  ♦  Tactical Thinking  ♦  The Glowing Sea  ♦  The Molecular Level  ♦  Unlikely Valentine  ♦  War Never Changes



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    • Anonymous

      ok soo while im here I may as well ask about settlements.. soo here goes is there any way to make a trip wire switch on electric once its been triped? I want to set up some flame turrets but they go off 1x then are useless till u repair them so id like to have them connected to trip wire somehow so that when tripwire is triggered it switches on the flame throwers.. also how can I make the atackers attack me from outside my colony so they gotta cross bridge at sanctuary? or anywhere els for that matter or do they just randomly spawn. I tried changing my fast travel spot to see if that worked but still waiting on an attack to see

      • Anonymous

        This mission might get bugged and make it incompleteable. I think it was because i fast traveled to sanctuary while Preston Garvey fought the mirelirks. Now Preston is stuck in Sanctuary and won't go back to fort independence.

        • Anonymous

          even after making the old lady have a drug overdose, he wont give me this quest. just more and more quests to help settlements

          • Anonymous

            I traveled back to sanctuary during the bug and it updated the quest for me and let me finish it. I think you just have to leave the fort and then go back. I was able to finish the quest after this.

            • Anonymous

              for some reason afterpoewring up the radio the quest never ends. i have to just sit there forever while preston just sits on his smug ass and does not end my quest

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