Weapons in Fallout 4 encompass a wide array of equipment that players can wield to defend themselves or engage in combat with various Bosses and Enemies found throughout the wasteland. These weapons mostly consist of firearms, but there are also melee weapons like swords, axes, and sledgehammers. Additionally, players can also utilize explosives such as grenades and mines, being able to set up traps to unsuspecting enemies. Each weapon type offers distinct advantages and playstyles, allowing players to customize their approach to combat. Weapons can also be modified and upgraded thanks to the game's Crafting system, allowing players to customize and enhance their weapon's stats and overall effectiveness in combat to suit one's playstyle.

 

Fallout 4 All Weapons Guide 

How to get weapons in Fallout 4

There are several ways to obtain weapons in Fallout 4. Most of the time, players would need to loot them from defeated enemies, or by exploring various locations and scavenge them from abandoned buildings. Weapons can also be purchased from different vendors found in settlements, towns, and trading outposts scattered across the apocalyptic wasteland. To purchase weapons, players would need to acquire a certain amount of Caps, which is the game's main currency.

Players can also acquire weapons by completing certain quests, as some quests reward players with unique and powerful weapons upon completion that cannot be obtained through other means. Players can also craft their weapons by building a Weapon Forge. This allows players to construct and customize weapons by gathering the necessary resources and materials found in the environment and using the Weapon Forge to mass produce the type of weapon they want. Players wouldn't usually go for this route to obtain weapons, but this is a good option especially if players would want the settlers they're recruiting to have weapons.

Legendary and Unique Weapons in Fallout 4

In Fallout 4, Legendary Weapons and Unique Weapons are distinct types of weapons with different characteristics and most new players can get confused by this concept. Legendary Weapons are just regular weapons with randomized legendary weapon effects. For example, the Laser Gun is just a regular Energy Weapon, but with the Bloodied Legendary Weapon Effect, it classifies as a piece of Legendary Weapon. Legendary Weapons are usually obtained by looting legendary variants of enemies and depending on the difficulty setting, most of these enemies will most likely drop a legendary piece of equipment. They can also be obtained by completing certain quests and can be found in tribute chests scattered around the wasteland.

On the other hand, Unique Weapons are one-of-a-kind weapons with fixed legendary weapon effects and appearances. For example, the Survivor's Special is considered a Unique Weapon, but players can still create a legendary weapon identical to this one by obtaining a Laser Pistol and adding the Bloodied legendary weapon effect. Unique Weapons also have special names, and are typically obtained as rewards for completing certain quests. They can also be obtained from reaching a certain milestone in the game or by finding them in hidden locations.

 

How to Mod Weapons in Fallout 4

In Fallout 4, players can modify weapons using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk in order to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth. Weapons Workbenches have different appearances in the game but they all function identically. These Weapon Workbenches serve as a tool to transfer items or to scrap Weapons, craft or attach Weapon Mods, or to rename Weapons.

weapon mods weapons fallout 4 wiki guide

Players would need to collect weapon mods which can be obtained through exploration, combat, trading, or crafting. Players would also need to take note that they would need the Gun Nut perk to craft most Weapon Mods, the Blacksmith perk to create Melee Weapon Mods for Melee Weapons, and the Science! perk to create High-Tech Mods for Energy Weapons. Once you've found or crafted a Weapons Workbench, you can select your desired weapon from your inventory and choose a mod slot to customize, such as the receivers, barrels, grips, etc. You can browse through your available mods and install the ones that suit your playstyle or preference.

 

Fallout 4 All Weapon Types

 

 

Fallout 4 All Weapons

Fallout 4 All Ballistic Weapons

 

 

 

 

gen 4 10mm pistol ballistic weapons fallout 4 wiki guide 150px
Gen-4 10mm Pistol

(Creation Club)

handmade rifle ballistic weapons fallout 4 wiki guide 150px
Handmade Rifle

(Nuka-World DLC)

 

handmade shotgun ballistic weapons fallout 4 wiki guide 150px
Handmade Shotgun

(Creation Club)

admiral's friend ballistic weapons fallout 4 wiki guide 150px
Harpoon Gun

(Far Harbor DLC)

 

heavy incinerator ballistic weapons fallout 4 wiki guide 150px
Heavy Incinerator

(Creation Club)

 

 

lucky eddy ballistic weapons fallout 4 wiki guide 150px
Lucky Eddy

(Far Harbor DLC)

manwell carbine ballistic weapons fallout 4 wiki guide 150px
Manwell Carbine

(Creation Club)

 

manwell rifle ballistic weapons fallout 4 wiki guide 150px
Manwell Rifle

(Creation Club)

 

nuka nuke launcher ballistic weapons fallout 4 wiki guide 150px
Nuka-nuke Launcher

(Nuka-World DLC)

old reliable ballistic weapons fallout 4 wiki guide 150px
Old Reliable

(Far Harbor DLC)

 

 

prototype gauss rifle ballistic weapons fallout 4 wiki guide 150px
Prototype Gauss Rifle

(Creation Club)

 

kiloton radium rifle ballistic weapons fallout 4 wiki guide 150px
Radical Conversion

(Far Harbor DLC)

kiloton radium rifle ballistic weapons fallout 4 wiki guide 150px
Radium Rifle

(Far Harbor DLC)

 

 

flamer ballistic weapons fallout 4 wiki guide 150px
Sergeant Ash

(Far Harbor DLC)

 

silver sidearm ballistic weapons fallout 4 wiki guide 150px
Silver Sidearm

(Creation Club)

 

admiral's friend ballistic weapons fallout 4 wiki guide 150px
Skipper's Last Stand

(Far Harbor DLC)

splattercannon ballistic weapons fallout 4 wiki guide 150px
Splattercannon

(Nuka-World DLC)

 

 

the striker ballistic weapons fallout 4 wiki guide 150px
The Striker

(Far Harbor DLC)

 

ultimatum ballistic weapons fallout 4 wiki guide 150px
Ultimatum

(Creation Club)

 

western revolver ballistic weapons fallout 4 wiki guide 150px
Western Revolver

(Nuka-World DLC)

 

 

 

 

 

 

 

 

 

 

Fallout 4 All Energy Weapons

aeternus energy weapons fallout 4 wiki guide 150px
Aeternus

(Nuka-World DLC)

alien atomizer energy weapons fallout 4 wiki guide 150px
Alien Atomizer

(Creation Club)

 

alien disintegrator energy weapons fallout 4 wiki guide 150px
Alien Disintegrator

(Creation Club)

 

bfg 9000 energy weapons fallout 4 wiki guide 150px
BFG 9000

(Creation Club)

cosmic cannon energy weapons fallout 4 wiki guide 150px
Cosmic Cannon

(Creation Club)

 

 

 

 

tesla cannon energy weapons fallout 4 wiki guide 150px
Tesla Cannon

(Creation Club)

tesla rifle energy weapons fallout 4 wiki guide 150px
Tesla Rifle

(Automatron DLC)

 

thirst zapper energy weapons fallout 4 wiki guide 150px
Thirst Zapper

(Nuka-World DLC)

thunderbolt energy weapons fallout 4 wiki guide 150px
Thunderbolt

(Creation Club)

 

 

Fallout 4 All Explosive Weapons

 

 

 

 

 

 

 

 

 

 

 

 

Fallout 4 All Melee Weapons

 

 

commie whacker melee weapons fallout 4 wiki guide 150px
Commie Whacker

(Nuka-World DLC)

 

disciples blade melee weapons fallout 4 wiki guide 150px
Disciples Blade

(Nuka-World DLC)

fencebuster melee weapons fallout 4 wiki guide 150px
Fencebuster

(Far Harbor DLC)

 

 

 
 

meat hook melee weapons fallout 4 wiki guide 150px
Meat Hook

(Far Harbor DLC)

mr handy buzz blade melee weapons fallout 4 wiki guide 150px
Mr. Handy Buzz Blade

(Automatron DLC)

 

 

 

 

sword of wonders melee weapons fallout 4 wiki guide 150px
Sword of Wonders

(Nuka-World DLC)

bloodletter melee weapons fallout 4 wiki guide 150px
The Fish Catcher

(Far Harbor DLC)

 

reckoning melee weapons fallout 4 wiki guide 150px
The Harvester

(Far Harbor DLC)

disciples blade melee weapons fallout 4 wiki guide 150px
Throatslicer

(Nuka-World DLC)

 

 

 

 

 

 

 

 

 

Fallout 4 All Poison Weapons

acid soaker poison weapons fallout 4 wiki guide 150px
Acid Soaker

(Nuka-World DLC)

 

 

 

 

 

 

 

 

Fallout 4 All Radiation Weapons

 

Fallout 4 All Traps

bleeding bear trap traps weapons fallout 4 wiki guide 150px
Bleeding Bear Trap

(Far Harbor DLC)

 

caltrops traps weapons fallout 4 wiki guide 150px
Caltrops

(Far Harbor DLC)

poisoned caltrops traps weapons fallout 4 wiki guide 150px
Poisoned Caltrops

(Far Harbor DLC)

 

 

 

 

 

Fallout 4 Legendary Weapon Effects

Legendary Weapon Effects are special modifications applied to basic weapons, featuring distinct prefix modifiers exclusive to these enhancements. Unlike regular weapons, legendary weapons cannot be scrapped for materials, but they can be further modified and traded with vendors. Players will receive an on-screen notification upon acquiring a legendary weapon, and in the Pip-Boy inventory screen, these weapons are marked with a star symbol. In most cases, Legendary Weapon Effects can be identified through their prefixes, which indicate the distinctive effects of the weapon.

Quick Search of All Fallout 4 Legendary Weapon Effects 

Prefix Weapon Effect Unique Weapons
Assassin's Does 50% more damage against humans.
Berserker's Does more damage the lower the character's Damage Resistance (up to 200% at 0 resistance) and less damage at higher resistance (50% at 81-100 DR, and 25% at 101 or more DR). No unique weapons for this effect.
Blazing Blocking has a 25% chance to set attackers on fire for 50 damage. No unique weapons for this effect.
Bloodied Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP).
Cavalier's Reduces damage by 15% while blocking or sprinting. No unique weapons for this effect.
Charged 10% chance to deal 100 Electrical damage on a successful block. No unique weapons for this effect.
Crippling 50% more limb damage.
Deadeye Time slows down for a moment while aiming. (Cancels all other slow time effects). No unique weapons for this effect.
Defiant The final shot in the magazine deals twice the normal damage. No unique weapons for this effect.
Duelist's 25% chance to disarm attackers on a successful block. No unique weapons for this effect.
Enraging Critical hits cause targets to frenzy.
Explosive Bullets explode on impact doing 15 points AoE damage.
Exterminator's Does 50% more damage against mirelurks and bugs.
Freezing Does 10 points cryo damage and will freeze targets on critical hits. No unique weapons for this effect.
Frigid 20% chance to freeze the enemy when blocking attacks. No unique weapons for this effect.
Furious Damage increased by 15% after each consecutive hit on the same target.
Ghoul slayer's Does 50% more damage against ghouls. No unique weapons for this effect.
Hitman's Does 10% more damage when aiming down sights. No unique weapons for this effect.
Hunter's Does 50% more damage against animals. No unique weapons for this effect.
Incendiary Sets target on fire for 15 fire damage over 3 seconds.
Instigating Does double damage if the target is at full health.
Irradiated Does 50 points additional radiation damage. No unique weapons for this effect.
Junkie's Does 15% more damage for each addiction the Sole Survivor has. (+180% dmg with 11 chem addictions, and 1 alcohol addiction). No unique weapons for this effect.
Kneecapper 20% chance to cripple all of the target's legs.
Lucky Critical shots do double damage and the critical meter fills 15% faster.
Medic's Heals target instead of hurting them. No unique weapons for this effect.
Mutant Slayer's Does 50% more damage against super mutants.
Never Ending Sets ammo capacity equal to the amount one is carrying. (Excludes Laser musketSyringerHarpoon gun, and Junk jet).
Nimble Provides 75% faster movement while aiming.
Nocturnal Does increasing amounts of damage as the night grows longer and less damage during the day. No unique weapons for this effect.
Penetrating Ignores 30% of the target's Damage and Energy Resistance.
Plasma Infused Adds 10 points of energy damage and can turn enemies into goo. No unique weapons for this effect.
Poisoner's Target is poisoned for 10 seconds. (3 points poison damage per second). No unique weapons for this effect.
Powerful Provides 25% more damage. No unique weapons for this effect.
Quickdraw Costs 25% fewer Action Points. No unique weapons for this effect.
Rapid 25% faster fire rate, 15% faster reload.
Relentless Refills Action Points on critical hit.
Resilient +150 Damage Resistance while reloading.
Resolute Slows time momentarily as the last round is chambered. No unique weapons for this effect.
Sentinel's Take 15% less damage while standing and not moving.
Staggering Chance to stagger on hit.
Stalker's If not yet in combat. 100% increased V.A.T.S. accuracy, but costs 50% more AP.
Steadfast +50 Damage Resistance while aiming. No unique weapons for this effect.
Troubleshooter's Does 50% more damage against robots.
Two Shot Fires an additional projectile, but has +25% more recoil.
VATS Enhanced +33% V.A.T.S. hit chance, 25% less Action Point cost.
VATS Enhanced 40% less Action Point cost.
Violent Deals +25% damage and limb damage, but has +200% more recoil.
Wounding Targets bleed for 25 points of additional damage, spread over 5 seconds.

 

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈