Explosive Weapons in Fallout 4 are different from your standard firearms as they are one-use only and deal high-impact explosive damage at or around the target. Explosive Weapons have a maximum range of 93 and act as if they hit an invisible wall when reaching their maximum range. One of the notable features of Explosive Weapons is their ability to deal AoE damage, making them particularly effective against groups of enemies or even heavily armored enemies. Most of the time, the explosive damage can bypass conventional defense and inflict significant damage. These weapons are generally extremely heavy and require a great deal of Strength to wield. Any explosive that can be thrown is considered a grenade, whereas any explosive that can be set as a trap is considered a mine.
Fallout 4 All Explosive Weapons
NAME | Special Effects | ||
---|---|---|---|
|
1 | 0.5 | No Special Effects for this weapon. |
|
101 | 1 | No Special Effects for this weapon. |
|
301 | 0.5 | No Special Effects for this weapon. |
|
101 | 0.5 | Chance to temporarily slow down targets that survived the initial blast. |
|
101 | 0.5 | Chance to temporarily slow down targets that survived the initial blast. |
|
151 | 0.5 | No Special Effects for this weapon. |
|
1 | 1 | Detonates into several other grenades. |
|
101 | 0.5 | No Special Effects for this weapon. |
|
1 | 1 | It sends targets into a frenzy. |
|
1 | 1 | It sends targets into a frenzy. |
|
1 | 1 | No Special Effects for this weapon. |
|
1 | 0.5 | No Special Effects for this weapon. |
|
51 | 0.5 | No Special Effects for this weapon. |
|
301 + 100 | 0.5 | No Special Effects for this weapon. |
|
301 | 0.5 | No Special Effects for this weapon. |
|
301 + 100 | 0.5 | No Special Effects for this weapon. |
|
1 | 1 | Improves chances to intimidate settlers for 8 minutes. |
|
150 + 150 | 0.5 | No Special Effects for this weapon. |
|
150 + 150 | 0.5 | No Special Effects for this weapon. |
|
1 | 1 | Attract the attention of nearby Commonwealth predators. |
|
150 | 0.5 | No Special Effects for this weapon. |
|
150 | 0.5 | No Special Effects for this weapon. |
|
216 | 0.6 | Avoids injuring its thrower upon detonation. |
|
1 | 0.5 | Causes a level 5 generation synth to spawn where it lands. |
|
1 | 1 | Vertibird will appear and track toward the player and land within the marked location. |
This section misses a type of mine, I think its called "atomic mine" or "nuclear mine" (I have the german version). Its found in one of the plane wrecks in the "glowing sea"(?) on the south-western corner of the map
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