Legendary Weapons are Weapons in Fallout 4 that are dropped from Legendary Enemies and feature a randomized effect. You can find a list of them here along with what they do and where their location is. These are not the same as Unique Weapons which have special names and bonus effects. Legendary Weapons are regular weapons dropped with a random Legendary Effect.
Legendary Weapon Effects
Weapon Name Modifier | Legendary Effect | Can Drop On |
---|---|---|
Assassin's | Does 50% more damage against humans. | |
Automatic | Automatic fire mode. | |
Berserker's | Does more damage the lower your damage resistance is. | |
Bloodied | Does more damage the lower your health is. | |
Cavalier's | Take 15% less damage while blocking or sprinting. | |
Enraging | Critical hits cause target to frenzy. | |
Explosive | Bullets explode on impact doing 15 points area of effect damage. | |
Exterminator's | Does 50% more damage against Mirelurks and bugs. | |
Freezing | Does 10 points cryo damage and will freeze targets on critical hits. | |
Furious | Increase damage after each consecutive hit on the same target | |
Ghoul Slayer's | Does 50% more damage against Ghouls. | |
Hunter's | Does 50% more damage against animals. | |
Incendiary | Sets target on fire for 15 points of damage. | |
Instigating | Does double damage if the target is at full health. | |
Irradiated | Does 50 points additional radiation damage. | |
Junkie's | Does increasing amounts of damage the more withdrawal effects you are suffering | |
Kneecapper | Provides 20% chance to cripple the target's leg. | |
Luck Weapon | Critical shots do double damage and the critical meter fills 15% faster | |
Medic's | Heals targets instead of hurting them. | |
Mutant Slayer's | Does 50% more damage against Super Mutants. | |
Never Ending | Unlimited ammo capacity. | |
Nimble | Provides 75% faster movement while aiming. | |
Nocturnal | The later into the night, the more damage the weapon does. | |
Penetrating | Ignores 30% of the target's damage and energy resistance. | |
Plasma Infused | Adds 10 points of energy damage and can turn enemies into goo. | |
Poisoner's | Target is poisoned for 10 seconds. | |
Powerful | Provides 25% more damage. | |
Quickdraw | Costs 25% fewer Action Points. | |
Rapid | Provides 25% faster fire rate, 15% faster reload | |
Relentless | Refills your Action Points on a Critical Hit. | ?? |
Sentinel's | Take 15% less damage while standing and not moving . | |
Staggering | Chance to stagger on hit. | |
Stalker's | If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP. | |
Troubleshooter's | Does 50% more damage against robots. | |
Two Shot | Shoots and additional projectile. | |
VATS Enhanced | Improved V.A.T.S. hits chance, 25% less Action Point cost. | |
VATS Enhanced | 40% less Action Point cost. | |
Violent | Deals +25% damage and limb damage, but has more recoil. | |
Wounding | Targets bleed for 25 points of additional damage. |
- Anonymous
A Gauss Rifle with all the legendary effects besides Medic. Because I wouldn't heal things with it.
- Anonymous
- Anonymous
where is this gun I never saw were it was and it isn't sold by Teagan is it a glitch
- Anonymous
Wounding I have a automatic gun its impro German name the first ones kills lvl 61 deathclaw with a few shot (50) thanks to wounding
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A Kneecapper Rapid Pipe Rifle Is A Excellent Utility Weapon When Facing Deathclaws Anyone Agree
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