Legendary Weapons are Weapons in Fallout 4 that are dropped from Legendary Enemies and feature a randomized effect. You can find a list of them here along with what they do and where their location is. These are not the same as Unique Weapons which have special names and bonus effects. Legendary Weapons are regular weapons dropped with a random Legendary Effect.

Legendary Weapon Effects

Weapon Name Modifier Legendary Effect Can Drop On
Assassin's Does 50% more damage against humans.  
Automatic Automatic fire mode.  
Berserker's Does more damage the lower your damage resistance is.  
Bloodied Does more damage the lower your health is.  
Cavalier's Take 15% less damage while blocking or sprinting.  
Enraging Critical hits cause target to frenzy.  
Explosive Bullets explode on impact doing 15 points area of effect damage.  
Exterminator's Does 50% more damage against Mirelurks and bugs.  
Freezing Does 10 points cryo damage and will freeze targets on critical hits.  
Furious Increase damage after each consecutive hit on the same target  
Ghoul Slayer's Does 50% more damage against Ghouls.  
Hunter's Does 50% more damage against animals.  
Incendiary Sets target on fire for 15 points of damage.  
Instigating Does double damage if the target is at full health.  
Irradiated Does 50 points additional radiation damage.  
Junkie's Does increasing amounts of damage the more withdrawal effects you are suffering  
Kneecapper Provides 20% chance to cripple the target's leg.  
Luck Weapon Critical shots do double damage and the critical meter fills 15% faster  
Medic's Heals targets instead of hurting them.  
Mutant Slayer's Does 50% more damage against Super Mutants.  
Never Ending Unlimited ammo capacity.  
Nimble Provides 75% faster movement while aiming.  
Nocturnal The later into the night, the more damage the weapon does.  
Penetrating Ignores 30% of the target's damage and energy resistance.  
Plasma Infused Adds 10 points of energy damage and can turn enemies into goo.  
Poisoner's Target is poisoned for 10 seconds.  
Powerful Provides 25% more damage.  
Quickdraw Costs 25% fewer Action Points.  
Rapid Provides 25% faster fire rate, 15% faster reload  
Relentless Refills your Action Points on a Critical Hit. ??
Sentinel's Take 15% less damage while standing and not moving .  
Staggering Chance to stagger on hit.  
Stalker's If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP.  
Troubleshooter's Does 50% more damage against robots.  
Two Shot Shoots and additional projectile.  
VATS Enhanced Improved V.A.T.S. hits chance, 25% less Action Point cost.  
VATS Enhanced 40% less Action Point cost.  
Violent Deals +25% damage and limb damage, but has more recoil.  
Wounding Targets bleed for 25 points of additional damage.  

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