The Glowing Sea

the glowing sea quest fallout 4 wiki guide min
Locations Goodneighbor, Crater of Atom, Glowing Sea, Rocky Cave
NPC Pickup Doctor Amari
Requirements N/A
Unlocks N/A
Other NPCs Virgil
Rewards 350+ XP
Previous Quest Dangerous Minds
Next Quest Hunter Hunted

The Glowing Sea is a Quest for Fallout 4. The Glowing Sea will have you looking for a scientist in an area that was rumored to be very hostile and dangerous. The location of this quest is filled with radiation and the closer you get to the waypoint, the radiation spikes even more.

 

I know you're from the Institute, so where's Kellogg? Huh? Trying to sneak up on me while you distract me? It's not going to work! I'm not stupid, I knew they'd send him after me

 

How to Unlock The Glowing Sea Quest in Fallout 4

  • The quest will unlock automatically after completion of Dangerous Minds main quest.

 

Fallout 4 The Glowing Sea Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Virgil's Rifle from killing Virgil or by theft.
  • This quest has reported some bugs:
    • On PC: Virigl does not appear in the cave when you have visited the cave before taking the quest. You can use console command and enabling prid 6b505 can force Virgil to spawn.

 

The Glowing Sea Video Guides for Fallout 4

 

 

Fallout 4 The Glowing Sea Quest Walkthrough

Rad%20Resist In the last quest, you learn from Kellogg's memories and by talking with Doctor Amari that your best chance to get into  The Institute is to find the only person to successfully escape; the scientist Virgil. However, he's camped out in  The Glowing Sea, a heavily irradiated area in the bottom south-west of the map. Before even daring to start this mission, make sure you have huge amounts of  Rad-X and  RadAway. You'll also need some pretty strong Rad-resistant gear so the  Hazmat Suit or a suit of  Power Armor are essential. If you're out in the open without protection you'll be killed pretty quickly by the rads, so be prepared. If you're taking a companion with you, you'll need one who is Rad-resistant. So, essentially, any companion who isn't a human. Or Dogmeat.

Rad%20Resist Looking at the map, you need to be heading towards the bottom left corner, or directly south west. The safest bet, especially if you're not using Power Armor or you don't have many Fusion Cores is to find the  Electrical Hobbyist's Club which is just on the edge of the Glowing Sea. This will provide a quick way to get back into the area if you have to fast travel out for whatever reason. The best bet is to follow the way point marker on your HUD to keep you heading in the right direction.

Rad%20Resist By following the way point marker and keeping in a relatively South West trajectory you'll happen across a couple of buildings you can enter. One is a sunken Red Rocket station that contains a Master Safe. The next is the  Capsized Factory, which has a few goodies in but also happens to contain several  Feral Ghouls who can easily overwhelm you. Throughout the journey you'll also happen across  RadscorpionsBloodbugs and  Bloatflies.

Rad%20Resist Keep following the waypoint marker and you'll end up at  Crater of Atom, an impact point from the bombs that were dropped 200 years ago. The people here are heavily irradiated and they are generally not that accepting of you. Find and speak to Mother Isolde, the leader of the Atom cult. Lowering your weapon and speaking with her will result in her pointing you to a cave. The cave is southwest from the Crater of Atom, beyond the edge of your map.

Rad%20Resist When you get close to the cave, a  Deathclaw will attack you. Be careful and be mindful of taking too much damage if you're using power armor. Once the Deathclaw is down, head into the cave.

Rad%20Resist You will encounter Virgil inside the cave. In exchange for his help, he asks you to fetch a serum for him from inside  The Institute. While helping him is not integral to the main story, it will initiate a misc quest called Curing Virgil. You can also opt to kill Virgil or steal from him to obtain  Virgil's Rifle. After speaking to him, the  Hunter/Hunted quest will trigger.

 

Fallout 4 The Glowing Sea Quest Objectives

  • Speak with Amari
  • Make your way to the Glowing Sea
  • Find Virgil in the Glowing Sea

 

The Glowing Sea Quest Rewards in Fallout 4

Quest Complete - The Glowing Sea Fallout 4 Rewards:

  • 350+ XP

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Dangerous Minds  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Reunions  ♦  The Molecular Level  ♦  Unlikely Valentine  ♦  War Never Changes



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