Plasma Gun

 

plasma gun energy weapons fallout 4 wiki guide 300px
Damage 24 + 24
Ammo Plasma cartridge
Fire Rate 33
Range 119
Accuracy 142
Weight 3.9
Value 123

Plasma Gun in Fallout 4 is an Energy Weapon. Plasma Gun is a versatile plasma weapon that can be used as a pistol, rifle, semi-automatic rifle, assault rifle, shotgun, or even a flamethrower. Energy Weapons are advanced firearms that utilize directed energy or plasma to inflict damage and harness the power of fusion cells, fusion cores, plasma cartridges, and other energy sources to fire high-energy projectiles. Weapons can be modified using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth.

 

Fallout 4 Plasma Gun Information

  • This weapon's projectiles travel much faster compared to its previous iteration in the previous game and it deals both ballistic and energy damage.
  • There are 2 other variants for this weapon: Experiment 18-A and Sentinel's Plasmacaster.

 

Fallout 4 Where to find Plasma Gun

  • Weapon vendors will start selling this once you reach level 16. However, if you are still below level 16, you can still purchase this from Aaron Corbett.
  • Can be purchased from Arturo Rodriguez.
  • Legendary variants will start dropping once you reach level 24.
  • Occasionally carried by Gunners at higher levels.

 

Fallout 4 Plasma Gun Notes & Tips

  • Other Notes & Tips about Plasma Gun goes here.
  • Unlike in the previous games, weapons in Fallout 4 are divided into three groups: normal, legendary, and unique. Normal weapons lack any special attributes. Legendary weapons come with random bonuses and are exclusively obtained from legendary enemies. Unique weapons come with predetermined names and will always retain the same special bonuses they came with. Unique weapons are often acquired through quests or purchased from merchants. While normal and legendary weapons may alter their names when modded, unique weapons maintain their original names.

 

 

Fallout 4 All Weapons
.44 Pistol  ♦  10MM Pistol  ♦  Acid Soaker  ♦  Admiral's Friend  ♦  Aeternus  ♦  Alien Atomizer  ♦  Alien Blaster Pistol  ♦  Alien Disintegrator  ♦  Anti-material rifle  ♦  Ashmaker  ♦  Assault Rifle  ♦  Bear Trap  ♦  BFG 9000  ♦  Big Boy  ♦  Bleeding Bear Trap  ♦  Broadsider  ♦  Caltrops  ♦  Classic 10mm pistol  ♦  Combat Rifle  ♦  Combat Shotgun  ♦  Cosmic Cannon  ♦  CR-74L  ♦  Cryolator  ♦  Death From Above  ♦  December's Child  ♦  Defender's Harpoon Gun  ♦  Deliverer  ♦  Double-Barrel Shotgun  ♦  Early Retirement  ♦  Eddie's Peace  ♦  Experiment 18-A  ♦  Fat Man  ♦  Final Judgment  ♦  Flamer  ♦  Flare Gun  ♦  Gamma Gun  ♦  Gatling Laser  ♦  Gauss Rifle  ♦  Gen-4 10mm Pistol  ♦  Good Intentions  ♦  Handmade Rifle  ♦  Handmade Shotgun  ♦  Heavy Incinerator  ♦  Hub's Alien Blaster  ♦  Hunting Rifle  ♦  Institute Laser  ♦  Junk Jet  ♦  Justice  ♦  Kellogg's Pistol  ♦  Kiloton Radium Rifle  ♦  Laser Gun  ♦  Laser Musket  ♦  Le Fusil Terribles  ♦  Lever-Action Rifle  ♦  Lorenzo's Artifact Gun  ♦  Lucky Eddy  ♦  Manwell Carbine  ♦  Manwell Rifle  ♦  Minigun  ♦  Nuka-nuke Launcher  ♦  Old Faithful  ♦  Old Reliable  ♦  Overseer's Guardian  ♦  Paddle Ball  ♦  Partystarter  ♦  Pipe Bolt-action  ♦  Pipe Gun  ♦  Pipe Revolver  ♦  Poisoned Caltrops  ♦  Prototype Gauss Rifle  ♦  Prototype Railway Rifle  ♦  Radical Conversion  ♦  Radium Rifle  ♦  Railway Rifle  ♦  Reba  ♦  Reba II  ♦  Sergeant Ash  ♦  Silver Sidearm  ♦  Silver Submachine Gun  ♦  Skipper's Last Stand  ♦  Splattercannon  ♦  Spray n' Pray  ♦  Submachine Gun  ♦  Syringer  ♦  The Gainer  ♦  The Last Minute  ♦  The Problem Solver  ♦  The Striker  ♦  Tinker Tom Special  ♦  Triple-barrel Handmade Shotgun  ♦  Ultimatum  ♦  Wastelander's Friend  ♦  Western Revolver  ♦  Zeta Gun



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