The Problem Solver

 

the problem solver ballistic weapons fallout 4 wiki guide 300px
Damage 57
Ammo 7.62 round
Fire Rate 59
Range 185
Accuracy 92
Weight 21.6
Value 675

The Problem Solver in Fallout 4 is a Ballistic Weapon. The Problem Solver is a unique weapon and an add-on from the Nuka-World DLC. Ballistic Weapons are firearms that usually utilize conventional ammunition to inflict damage on targets. Weapons can be modified using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth.

 

Fallout 4 The Problem Solver Information

  • This weapon is a unique handmade rifle that bears the Furious legendary weapon effect which has increased damage after each consecutive hit on the same target.
  • Similar to the standard Handmade Rifle, this weapon may require you to invest heavily into Commando if you want to have an automatic rifle and Rifleman if you want to use it for single shot.
  • You will need the Gun Nut perk to modify this weapon.
  • There are 2 other variants for this weapon: Handmade Rifle and Splattercannon.

 

Fallout 4 Where to find The Problem Solver

  • Will be rewarded by Mason after passing a charisma check with him and choosing the right-hand set of dialogue options throughout the entire conversation with him during the quest An Ambitious Plan. If you fail the charisma check, you will not be given another chance to get this weapon.

 

Fallout 4 The Problem Solver Notes & Tips

  • Other Notes & Tips about The Problem Solver goes here.
  • Unlike in the previous games, weapons in Fallout 4 are divided into three groups: normal, legendary, and unique. Normal weapons lack any special attributes. Legendary weapons come with random bonuses and are exclusively obtained from legendary enemies. Unique weapons come with predetermined names and will always retain the same special bonuses they came with. Unique weapons are often acquired through quests or purchased from merchants. While normal and legendary weapons may alter their names when modded, unique weapons maintain their original names.

 

 

Fallout 4 All Weapons
.44 Pistol  ♦  10MM Pistol  ♦  Acid Soaker  ♦  Admiral's Friend  ♦  Anti-material rifle  ♦  Ashmaker  ♦  Assault Rifle  ♦  Bear Trap  ♦  Big Boy  ♦  Bleeding Bear Trap  ♦  Broadsider  ♦  Caltrops  ♦  Classic 10mm pistol  ♦  Combat Rifle  ♦  Combat Shotgun  ♦  CR-74L  ♦  Cryolator  ♦  Death From Above  ♦  December's Child  ♦  Defender's Harpoon Gun  ♦  Deliverer  ♦  Double-Barrel Shotgun  ♦  Early Retirement  ♦  Eddie's Peace  ♦  Fat Man  ♦  Flamer  ♦  Flare Gun  ♦  Gamma Gun  ♦  Gauss Rifle  ♦  Gen-4 10mm Pistol  ♦  Handmade Rifle  ♦  Handmade Shotgun  ♦  Heavy Incinerator  ♦  Hunting Rifle  ♦  Junk Jet  ♦  Justice  ♦  Kellogg's Pistol  ♦  Kiloton Radium Rifle  ♦  Le Fusil Terribles  ♦  Lever-Action Rifle  ♦  Lorenzo's Artifact Gun  ♦  Lucky Eddy  ♦  Manwell Carbine  ♦  Manwell Rifle  ♦  Minigun  ♦  Nuka-nuke Launcher  ♦  Old Reliable  ♦  Overseer's Guardian  ♦  Paddle Ball  ♦  Partystarter  ♦  Pipe Bolt-action  ♦  Pipe Gun  ♦  Pipe Revolver  ♦  Poisoned Caltrops  ♦  Prototype Gauss Rifle  ♦  Prototype Railway Rifle  ♦  Radical Conversion  ♦  Radium Rifle  ♦  Railway Rifle  ♦  Reba  ♦  Reba II  ♦  Sergeant Ash  ♦  Silver Sidearm  ♦  Silver Submachine Gun  ♦  Skipper's Last Stand  ♦  Splattercannon  ♦  Spray n' Pray  ♦  Submachine Gun  ♦  Syringer  ♦  The Gainer  ♦  The Last Minute  ♦  Zeta Gun



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