Experiment 18-A
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Damage | 25 + 25 |
Ammo | Plasma cartridge |
Fire Rate | 136 |
Range | 203 |
Accuracy | 140 |
Weight | 6.6 |
Value | 1809 |
Experiment 18-A in Fallout 4 is an Energy Weapon. Experiment 18-A is a unique weapon that bears the Rapid legendary weapon effect. Energy Weapons are advanced firearms that utilize directed energy or plasma to inflict damage and harness the power of fusion cells, fusion cores, plasma cartridges, and other energy sources to fire high-energy projectiles. Weapons can be modified using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth.
Fallout 4 Experiment 18-A Information
- This weapon bears the Rapid legendary weapon effect which grants the weapon a 25% faster fire rate and 15% faster reload speed.
- There are 2 other variants for this weapon: Plasma Gun and Sentinel's Plasmacaster.
- This weapon can be turned into a Plasma Pistol by adding any Grip to it. It must have a Stock for it to remain a Plasma Rifle.
- This weapon can be turned into a Plasma Scattergun by adding any Splitter to it.
- This weapon can be turned into a Plasma Sniper Rifle by adding any Sniper Barrel to it.
- You need the Science! perk to improve this weapon.
Fallout 4 Where to find Experiment 18-A
- Can be purchased from the Synth Requisition Officer in The Institute.
Fallout 4 Experiment 18-A Notes & Tips
- Other Notes & Tips about Experiment 18-A goes here.
- Unlike in the previous games, weapons in Fallout 4 are divided into three groups: normal, legendary, and unique. Normal weapons lack any special attributes. Legendary weapons come with random bonuses and are exclusively obtained from legendary enemies. Unique weapons come with predetermined names and will always retain the same special bonuses they came with. Unique weapons are often acquired through quests or purchased from merchants. While normal and legendary weapons may alter their names when modded, unique weapons maintain their original names.
Fallout 4 Experiment 18-A Weapon Mods
Capacitors
Mod | Info | Dam | Fire Rate | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|---|---|
Plasma Standard Capacitor | - | Standard. | ?? | ?? | ?? | ?? | ?? | Adhesive (1), Circuitry (2), Crystal (2), Nuclear Materiall (2), Screw (4), Steel (7) |
Plasma Beta Wave Tuner | - | Adds burning damage. Improved range. | ?? | ?? | ?? | ?? | ?? | Adhesive (2), Circuitry (3), Crystal (3), Nuclear Materiall (3), Screw (4), Steel (7) |
Plasma Boosted Capacitor | - | Improved damage. Reduced ammo capacity. | ?? | ?? | ?? | ?? | ?? | Adhesive (3), Circuitry (6), Crystal (5), Nuclear Materiall (5), Screw (4), Silver (1), Steel (8) |
Plasma Photon Exciter | - | Improved critical shot damage and accuracy. | ?? | ?? | ?? | ?? | ?? | Adhesive (2), Circuitry (3), Crystal (2), Nuclear Materiall (3), Screw (4), Steel (7) |
Plasma Photon Agitator | Superior critical shot damage. Better accuracy and ammo capacity. | ?? | ?? | ?? | ?? | ?? | Adhesive (4), Circuitry (6), Crystal (5), Nuclear Materiall (5), Screw (4), Silver (2), Steel (8) | |
Plasma Gamma Wave Emitter | Adds better burning damage. Better range and ammo capacity. | ?? | ?? | ?? | ?? | ?? | Adhesive (5), Circuitry (6), Crystal (5), Nuclear Materiall (5), Screw (4), Silver (3), Steel (8) | |
Plasma Maximized Capacitor | Better damage. | ?? | ?? | ?? | ?? | ?? | Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Materiall (6), Screw (4) | |
Plasma Boosted Photon Agitator | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | ?? | ?? | ?? | ?? | ?? | Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Materiall (6), Screw (4) | |
Plasma Boosted Gamma Wave Emitter | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | ?? | ?? | ?? | ?? | ?? | Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Materiall (6), Screw (4) | |
Plasma Overcharged Capacitor | Superior damage. Improved ammo capacity. | ?? | ?? | ?? | ?? | ?? | Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Materiall (8), Screw (4) |
Barrels
Mod | Info | Dam | Fire Rate | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|---|---|
Plasma Short Barrel | - | Standard. | ? | ? | ? | ? | ? | Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) |
Plasma Splitter | - | Fires multiple projectiles. Improved damage. Poor accuracy. | ? | ? | ? | ? | ? | Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) |
Plasma Automatic Barrel | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | ? | ? | ? | ? | ? | Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) | |
Plasma Sniper Barrel | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | ? | ? | ? | ? | ? | Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) | |
Plasma Flamer Barrel | Flame-thrower conversion. | ? | ? | ? | ? | ? | Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) | |
PlasmaImproved Short Barrel | Improved damage. | ? | ? | ? | ? | ? | Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) | |
Plasma Improved Splitter | Fires multiple projectiles. Better damage. Poor accuracy. | ? | ? | ? | ? | ? | Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) | |
Plasma Improved Automatic Barrel | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | ? | ? | ? | ? | ? | Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) | |
Plasma Improved Sniper Barrel | Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | ? | ? | ? | ? | ? | Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) |
Grips
Mod | Info | Fire Rate | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|---|
Plasma Standard Grip | - | Standard. | ? | ? | ? | ? | Adhesive (1), Screw (2), Steel(3) |
Plasma Comfort Grip | - | Improved recoil and hip-fire accuracy. | ? | ? | ? | ? | Adhesive (2), Plastic (4), Screw (3) |
Plasma Standard Stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | ? | ? | ? | ? | Adhesive (5), Screw (7), Steel (1) | |
Plasma Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | ? | ? | ? | ? | Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) | |
Plasma Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | ? | ? | ? | ? | Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) |
Sights
Mod | Info | Dam | Fire Rate | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|---|---|
Plasma Standard Sights | - | Standard. | ? | ? | ? | ? | ? | Adhesive (1), Steel (2) |
Plasma Short Scope | - | Improved magnification. Superior sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (2), Glass (1), Screw (2), Steel (3) |
Plasma Reflex Sight | Better focus and sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) | |
Plasma Medium Scope | Better magnification. Superior sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (3), Glass (2), Screw (2), Steel (4) | |
Plasma Long Scope | Superior magnification and sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (4), Glass (4), Screw (4), Steel (5) | |
Plasma Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) | |
Plasma Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) | |
Plasma Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) | |
Plasma Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) | |
Plasma Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | ? | ? | ? | ? | ? | Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) |
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