Sentinel's Plasmacaster

 

sentinel's plasmacaster energy weapons fallout 4 wiki guide 300px
Damage 24 + 24
Ammo Plasma cartridge
Fire Rate 33
Range 119
Accuracy 148
Weight 4.8
Value 148

Sentinel's Plasmacaster in Fallout 4 is an Energy Weapon. Sentinel's Plasmacaster is a unique weapon that bears the Instigating legendary weapon effect. Energy Weapons are advanced firearms that utilize directed energy or plasma to inflict damage and harness the power of fusion cells, fusion cores, plasma cartridges, and other energy sources to fire high-energy projectiles. Weapons can be modified using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth.

 

Fallout 4 Sentinel's Plasmacaster Information

  • This weapon bears the Instigating legendary weapon effect which grants the weapon deal double damage if the target is at full health.
  • There are 2 other variants for this weapon: Plasma Gun and Experiment 18-A.

 

Fallout 4 Where to find Sentinel's Plasmacaster

  • Can be purchased from Proctor Teagan after completing the quest A New Dawn.

 

Fallout 4 Sentinel's Plasmacaster Notes & Tips

  • Other Notes & Tips about Sentinel's Plasmacaster goes here.
  • Unlike in the previous games, weapons in Fallout 4 are divided into three groups: normal, legendary, and unique. Normal weapons lack any special attributes. Legendary weapons come with random bonuses and are exclusively obtained from legendary enemies. Unique weapons come with predetermined names and will always retain the same special bonuses they came with. Unique weapons are often acquired through quests or purchased from merchants. While normal and legendary weapons may alter their names when modded, unique weapons maintain their original names.

 

 

Fallout 4 All Weapons
.44 Pistol  ♦  10MM Pistol  ♦  Acid Soaker  ♦  Admiral's Friend  ♦  Aeternus  ♦  Alien Atomizer  ♦  Alien Blaster Pistol  ♦  Alien Disintegrator  ♦  Anti-material rifle  ♦  Ashmaker  ♦  Assault Rifle  ♦  Bear Trap  ♦  BFG 9000  ♦  Big Boy  ♦  Bleeding Bear Trap  ♦  Broadsider  ♦  Caltrops  ♦  Classic 10mm pistol  ♦  Combat Rifle  ♦  Combat Shotgun  ♦  Cosmic Cannon  ♦  CR-74L  ♦  Cryolator  ♦  Death From Above  ♦  December's Child  ♦  Defender's Harpoon Gun  ♦  Deliverer  ♦  Double-Barrel Shotgun  ♦  Early Retirement  ♦  Eddie's Peace  ♦  Experiment 18-A  ♦  Fat Man  ♦  Final Judgment  ♦  Flamer  ♦  Flare Gun  ♦  Gamma Gun  ♦  Gatling Laser  ♦  Gauss Rifle  ♦  Gen-4 10mm Pistol  ♦  Good Intentions  ♦  Handmade Rifle  ♦  Handmade Shotgun  ♦  Heavy Incinerator  ♦  Hub's Alien Blaster  ♦  Hunting Rifle  ♦  Institute Laser  ♦  Junk Jet  ♦  Justice  ♦  Kellogg's Pistol  ♦  Kiloton Radium Rifle  ♦  Laser Gun  ♦  Laser Musket  ♦  Le Fusil Terribles  ♦  Lever-Action Rifle  ♦  Lorenzo's Artifact Gun  ♦  Lucky Eddy  ♦  Manwell Carbine  ♦  Manwell Rifle  ♦  Minigun  ♦  Nuka-nuke Launcher  ♦  Old Faithful  ♦  Old Reliable  ♦  Overseer's Guardian  ♦  Paddle Ball  ♦  Partystarter  ♦  Pipe Bolt-action  ♦  Pipe Gun  ♦  Pipe Revolver  ♦  Plasma Gun  ♦  Poisoned Caltrops  ♦  Protectron's Gaze  ♦  Prototype Gauss Rifle  ♦  Prototype Railway Rifle  ♦  Prototype UP77 Limitless Potential  ♦  Radical Conversion  ♦  Radium Rifle  ♦  Railway Rifle  ♦  Reba  ♦  Reba II  ♦  Righteous Authority  ♦  Salvaged Assaultron Head  ♦  Sergeant Ash  ♦  Silver Sidearm  ♦  Silver Submachine Gun  ♦  Skipper's Last Stand  ♦  Splattercannon  ♦  Spray n' Pray  ♦  Submachine Gun  ♦  Syringer  ♦  The Gainer  ♦  The Last Minute  ♦  The Problem Solver  ♦  The Striker  ♦  Tinker Tom Special  ♦  Triple-barrel Handmade Shotgun  ♦  Ultimatum  ♦  Wastelander's Friend  ♦  Western Revolver  ♦  Zeta Gun



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