Pipe Revolver
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Damage | 24 |
Ammo | .45 round |
Fire Rate | 6 |
Range | 83 |
Accuracy | 61 |
Weight | 4.2 |
Value | 25 |
Pipe Revolver in Fallout 4 is a Ballistic Weapon. Pipe Revolver is a makeshift revolver that packs a punch compared to the other pipe weapons. Ballistic Weapons are firearms that usually utilize conventional ammunition to inflict damage on targets. Weapons can be modified using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth.
Fallout 4 Pipe Revolver Information
- This weapon is chambered with .45 rounds. It has a low rate of fire and lacks any ammo capacity modifications.
- This weapon can be converted into a rifle by attaching a stock.
- This is a highly versatile weapon and can be obtained very early on in the game.
- You need the Gun Nut perk to improve this weapon.
- This weapon's damage is affected by the Gunslinger perk.
- Replacing the Revolver Receiver with an Automatic Receiver of this weapon will make it an Automatic Weapon and it will receive the benefit of the Commando perk.
Fallout 4 Where to find Pipe Revolver
- Can be found on the floor in front of a desk on the second floor of the wooden building at Bedford Station.
- A glow-sighted heavy version can be found on a storage closet shelf on the ground floor at ArcJet Systems.
- Nick Valentine carries this weapon.
- Carried by Doc Crocker in Diamond City.
- Can be found in certain containers as random loot at low level.
- Occasionally carried by low-level Raiders, Minutemen, and Super Mutants.
Fallout 4 Pipe Revolver Notes & Tips
- Other Notes & Tips about Pipe Revolver goes here.
- Unlike in the previous games, weapons in Fallout 4 are divided into three groups: normal, legendary, and unique. Normal weapons lack any special attributes. Legendary weapons come with random bonuses and are exclusively obtained from legendary enemies. Unique weapons come with predetermined names and will always retain the same special bonuses they came with. Unique weapons are often acquired through quests or purchased from merchants. While normal and legendary weapons may alter their names when modded, unique weapons maintain their original names.
Fallout 4 Pipe Revolver Weapon Mods
Receivers
Mod | Info | Dam | Fire Rate | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|---|
Pipe Revolver Standard Receiver | - | Standard. | - | - | - | - | Gear (1), Oil (2), Screw (1), Steel (2) |
Pipe Revolver Light Frame Receiver | - | Lighter weight. Reduced damage. | -2 | - | - | -1.9 | Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) |
Pipe Revolver Heavy Frame Receiver | - | Heavier weight. Improved damage. | +2 | - | - | +1.9 | Adhesive (1), Gear (1), Oil (2), Screw (2), Steel (3) |
Pipe Revolver Calibrated Receiver | - | Better critical shot damage. | - | - | +1 | +0.3 | Adhesive (3), Gear (3), Oil (2), Screw (3), Steel (3) |
Pipe Revolver Hardened Receiver | - | Better damage. | +6 | - | - | +0.5 | Adhesive (3), Gear (4), Oil (3), Screw (3), Steel (4) |
Pipe Revolver Powerful Receiver | Superior damage. | +12 | - | - | +0.9 | Adhesive (3), Aluminum (4), Gear (3), Oil (3), Screw (4) | |
Pipe Revolver Calibrated Powerful Receiver | Superior damage. Better critical shot damage and accuracy. | +12 | - | +1 | +1.3 | Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (4) | |
Pipe Revolver .38 Receiver | Reduced damage. Changes ammo type to .38 Caliber. | -6 | - | - | +1.8 | Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) | |
Pipe Revolver .308 Receiver | Exceptional damage. Changes ammo type to .308 Caliber. Improved rate of fire. | +18 | +1 | -1 | +1.8 | Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (5) |
Barrels
Mod | Info | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|
Pipe Revolver Stub Barrel | - | Improved hip-fire accuracy. Inferior range and sighted accuracy. | -36 | -2 | -1.0 | Screw (1), Steel (1) |
Pipe Revolver Short Barrel | - | Standard. | - | - | - | Adhesive (1), Screw (1), Steel (2) |
Pipe Revolver Short Light Barrel | - | Improved hip-fire accuracy. | - | - | -1.0 | Adhesive (2), Copper (2), Screw (1) |
Pipe Revolver Long Barrel | - | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | +84 | -1 | +1.0 | Adhesive (2), Screw (2), Steel (4) |
Pipe Revolver Long Light Barrel | Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. | +84 | - | - | Adhesive (3), Copper (4), Screw (3) | |
Pipe Revolver Short Ported Barrel | Superior recoil. | - | +1 | - | Adhesive (3), Copper (5), Screw (3) | |
Pipe Revolver Long Ported Barrel | Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. | +84 | - | +1.0 | Adhesive (4), Copper (5), Screw (3) | |
Pipe Revolver Long Finned Barrel | No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | +84 | -1 | +1.0 | Adhesive (5), Aluminum (3), Copper (6), Screw (4) |
Grips
Mod | Info | Dam | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|
Pipe Revolver Standard Grip | - | Standard. | - | - | - | Screw (1), Steel (1) |
Pipe Revolver Comfort Grip | - | Improved recoil and hip-fire accuracy. | - | +3 | +0.1 | Adhesive (1), Screw (1), Steel (1) |
Pipe Revolver Standard Stock | - | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | +9 | +8 | +1.1 | Adhesive (3), Copper (4), Screw (3) |
Pipe Revolver Sharpshooter's Grip | Better recoil and hip-fire accuracy. | - | +5 | +0.3 | Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) | |
Pipe Revolver Marksman's Stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | +9 | +8 | +1.5 | Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) | |
Pipe Revolver Recoil Compensating Stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | +9 | +10 | +1.8 | Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) |
Sights
Mod | Info | Acc | Wgt. | Mats | ||
---|---|---|---|---|---|---|
Pipe Revolver Standard Sights | - | - | Standard. | - | - | Adhesive (1), Steel (1) |
Pipe Revolver Glow Sights | - | - | Improved focus and better sighted accuracy. | +1 | - | Adhesive (1), Nuclear Material (1), Steel (1) |
Pipe Revolver Short Scope | - | - | Improved magnification. Superior sighted accuracy. | +15 | +0.8 | Adhesive (1), Glass (1), Screw (1), Steel (1) |
Pipe Revolver Reflex Sight | - | - | Better focus and sighted accuracy. | +7 | +0.3 | Adhesive (2), Aluminum (3), Screw (2) |
Pipe Revolver Glow Reflex Sight | - | - | Better focus and sighted accuracy. | +7 | +0.3 | Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) |
Pipe Revolver Medium Scope | - | Better magnification. Superior sighted accuracy. | +22 | +0.9 | Adhesive (2), Aluminum (3), Glass (2), Screw (1) | |
Pipe Revolver Long Scope | - | Superior magnification and sighted accuracy. | +35 | +1.1 | Adhesive (3), Aluminum (4), Glass (4), Screw (2) | |
Pipe Revolver Short Night Vision Scope | Night vision. Improved magnification. Superior sighted accuracy. | +15 | +0.8 | Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) | ||
Pipe Revolver Medium Night Vision Scope | Night vision. Better magnification. Superior sighted accuracy. | +22 | +0.9 | Adhesive (5), Circuitry (1), Fiber-Optics (1), Glass (4), Nuclear Material (2), Screw (3), Silver (3) | ||
Pipe Revolver Long Night Vision Scope | Night vision. Superior magnification and sighted accuracy. | +35 | +1.1 | Adhesive (6), Circuitry (2), Fiber-Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) | ||
Pipe Revolver Short Recon Scope | Tracks targets. Improved magnification. Superior sighted accuracy. | +15 | +1.3 | Adhesive (6), Circuitry (3), Crystal (5), Fiber-Optics (3), Nuclear Material (4), Screw (4), Silver (5) | ||
Pipe Revolver Long Recon Scope | Tracks targets. Superior magnification and sighted accuracy. | +35 | +1.3 | Adhesive (6), Circuitry (3), Crystal (5), Fiber-Optics (3), Nuclear Material (4), Screw (4), Silver (5) |
Muzzles
Mod | Info | Rng | Acc | Wgt. | Mats | |
---|---|---|---|---|---|---|
Pipe Revolver Small Bayonet | - | Better bash. Reduced range. | -12 | - | +0.4 | Adhesive (1), Screw (1), Steel (3) |
Pipe Revolver Large Bayonet | - | Superior bash. Inferior range. | -18 | - | +1.0 | Adhesive (2), Screw (2), Steel (4) |
Pipe Revolver Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | -12 | +4 | +0.8 | Adhesive (3), Screw (2), Steel (3) | |
Pipe Revolver Muzzle Brake | Exceptional recoil control. Better per-shot recoil. Inferior range. | -18 | +5 | +0.8 | Adhesive (3), Screw (4), Steel (3) | |
Pipe Revolver Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | -30 | +4 | +1.0 | Adhesive (4), Aluminum (5), Plastic (4), Screw (4) |
- Anonymous
I picked up a pipe revolver with a "Tuned Receiver", but when in the gun-crafting menu, it has no description and requires Gun Nut 3. I checked the receivers available on another pipe revolver I found and "Tuned Receiver" was not craftable. Screenshot here: http://imgur.com/fKJab1L
I think that the pipe revolver and pipe pistol was made by raiders
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