Weapons in Fallout 4 encompass a wide array of equipment that players can wield to defend themselves or engage in combat with various Bosses and Enemies found throughout the wasteland. These weapons mostly consist of firearms, but there are also melee weapons like swords, axes, and sledgehammers. Additionally, players can also utilize explosives such as grenades and mines, being able to set up traps to unsuspecting enemies. Each weapon type offers distinct advantages and playstyles, allowing players to customize their approach to combat. Weapons can also be modified and upgraded thanks to the game's Crafting system, allowing players to customize and enhance their weapon's stats and overall effectiveness in combat to suit one's playstyle.
Fallout 4 All Weapons Guide
How to get weapons in Fallout 4
There are several ways to obtain weapons in Fallout 4. Most of the time, players would need to loot them from defeated enemies, or by exploring various locations and scavenge them from abandoned buildings. Weapons can also be purchased from different vendors found in settlements, towns, and trading outposts scattered across the apocalyptic wasteland. To purchase weapons, players would need to acquire a certain amount of Caps, which is the game's main currency.
Players can also acquire weapons by completing certain quests, as some quests reward players with unique and powerful weapons upon completion that cannot be obtained through other means. Players can also craft their weapons by building a Weapon Forge. This allows players to construct and customize weapons by gathering the necessary resources and materials found in the environment and using the Weapon Forge to mass produce the type of weapon they want. Players wouldn't usually go for this route to obtain weapons, but this is a good option especially if players would want the settlers they're recruiting to have weapons.
Legendary and Unique Weapons in Fallout 4
In Fallout 4, Legendary Weapons and Unique Weapons are distinct types of weapons with different characteristics and most new players can get confused by this concept. Legendary Weapons are just regular weapons with randomized legendary weapon effects. For example, the Laser Gun is just a regular Energy Weapon, but with the Bloodied Legendary Weapon Effect, it classifies as a piece of Legendary Weapon. Legendary Weapons are usually obtained by looting legendary variants of enemies and depending on the difficulty setting, most of these enemies will most likely drop a legendary piece of equipment. They can also be obtained by completing certain quests and can be found in tribute chests scattered around the wasteland.
On the other hand, Unique Weapons are one-of-a-kind weapons with fixed legendary weapon effects and appearances. For example, the Survivor's Special is considered a Unique Weapon, but players can still create a legendary weapon identical to this one by obtaining a Laser Pistol and adding the Bloodied legendary weapon effect. Unique Weapons also have special names, and are typically obtained as rewards for completing certain quests. They can also be obtained from reaching a certain milestone in the game or by finding them in hidden locations.
How to Mod Weapons in Fallout 4
In Fallout 4, players can modify weapons using the Weapons Workbench. Players would need to reach Local Leader rank 2 perk in order to craft a Weapons Workbench at a Settlement, or they can find these workbenches scattered all over the Commonwealth. Weapons Workbenches have different appearances in the game but they all function identically. These Weapon Workbenches serve as a tool to transfer items or to scrap Weapons, craft or attach Weapon Mods, or to rename Weapons.
Players would need to collect weapon mods which can be obtained through exploration, combat, trading, or crafting. Players would also need to take note that they would need the Gun Nut perk to craft most Weapon Mods, the Blacksmith perk to create Melee Weapon Mods for Melee Weapons, and the Science! perk to create High-Tech Mods for Energy Weapons. Once you've found or crafted a Weapons Workbench, you can select your desired weapon from your inventory and choose a mod slot to customize, such as the receivers, barrels, grips, etc. You can browse through your available mods and install the ones that suit your playstyle or preference.
Fallout 4 All Weapon Types
Fallout 4 All Weapons
Fallout 4 All Ballistic Weapons
Gen-4 10mm Pistol
(Creation Club)
Handmade Rifle
(Nuka-World DLC)
Handmade Shotgun
(Creation Club)
Harpoon Gun
(Far Harbor DLC)
Heavy Incinerator
(Creation Club)
Lucky Eddy
(Far Harbor DLC)
Manwell Carbine
(Creation Club)
Manwell Rifle
(Creation Club)
Nuka-nuke Launcher
(Nuka-World DLC)
Old Reliable
(Far Harbor DLC)
Prototype Gauss Rifle
(Creation Club)
Radical Conversion
(Far Harbor DLC)
Radium Rifle
(Far Harbor DLC)
Sergeant Ash
(Far Harbor DLC)
Silver Sidearm
(Creation Club)
Skipper's Last Stand
(Far Harbor DLC)
Splattercannon
(Nuka-World DLC)
The Striker
(Far Harbor DLC)
Triple-barrel Handmade Shotgun
(Creation Club)
Ultimatum
(Creation Club)
Western Revolver
(Nuka-World DLC)
Fallout 4 All Energy Weapons
Aeternus
(Nuka-World DLC)
Alien Atomizer
(Creation Club)
Alien Disintegrator
(Creation Club)
BFG 9000
(Creation Club)
Cosmic Cannon
(Creation Club)
Tesla Cannon
(Creation Club)
Tesla Rifle
(Automatron DLC)
Thirst Zapper
(Nuka-World DLC)
Thunderbolt
(Creation Club)
Fallout 4 All Explosive Weapons
Fallout 4 All Melee Weapons
Sword of Wonders
(Nuka-World DLC)
The Fish Catcher
(Far Harbor DLC)
The Harvester
(Far Harbor DLC)
Throatslicer
(Nuka-World DLC)
Fallout 4 All Poison Weapons
Fallout 4 All Radiation Weapons
Fallout 4 All Traps
Fallout 4 Legendary Weapon Effects
Legendary Weapon Effects are special modifications applied to basic weapons, featuring distinct prefix modifiers exclusive to these enhancements. Unlike regular weapons, legendary weapons cannot be scrapped for materials, but they can be further modified and traded with vendors. Players will receive an on-screen notification upon acquiring a legendary weapon, and in the Pip-Boy inventory screen, these weapons are marked with a star symbol. In most cases, Legendary Weapon Effects can be identified through their prefixes, which indicate the distinctive effects of the weapon.
Quick Search of All Fallout 4 Legendary Weapon Effects
Prefix | Weapon Effect | Unique Weapons |
Assassin's | Does 50% more damage against humans. | |
Berserker's | Does more damage the lower the character's Damage Resistance (up to 200% at 0 resistance) and less damage at higher resistance (50% at 81-100 DR, and 25% at 101 or more DR). | No unique weapons for this effect. |
Blazing | Blocking has a 25% chance to set attackers on fire for 50 damage. | No unique weapons for this effect. |
Bloodied | Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP). | |
Cavalier's | Reduces damage by 15% while blocking or sprinting. | No unique weapons for this effect. |
Charged | 10% chance to deal 100 Electrical damage on a successful block. | No unique weapons for this effect. |
Crippling | 50% more limb damage. | |
Deadeye | Time slows down for a moment while aiming. (Cancels all other slow time effects). | No unique weapons for this effect. |
Defiant | The final shot in the magazine deals twice the normal damage. | No unique weapons for this effect. |
Duelist's | 25% chance to disarm attackers on a successful block. | No unique weapons for this effect. |
Enraging | Critical hits cause targets to frenzy. | |
Explosive | Bullets explode on impact doing 15 points AoE damage. | |
Exterminator's | Does 50% more damage against mirelurks and bugs. | |
Freezing | Does 10 points cryo damage and will freeze targets on critical hits. | No unique weapons for this effect. |
Frigid | 20% chance to freeze the enemy when blocking attacks. | No unique weapons for this effect. |
Furious | Damage increased by 15% after each consecutive hit on the same target. | |
Ghoul slayer's | Does 50% more damage against ghouls. | No unique weapons for this effect. |
Hitman's | Does 10% more damage when aiming down sights. | No unique weapons for this effect. |
Hunter's | Does 50% more damage against animals. | No unique weapons for this effect. |
Incendiary | Sets target on fire for 15 fire damage over 3 seconds. | |
Instigating | Does double damage if the target is at full health. | |
Irradiated | Does 50 points additional radiation damage. | No unique weapons for this effect. |
Junkie's | Does 15% more damage for each addiction the Sole Survivor has. (+180% dmg with 11 chem addictions, and 1 alcohol addiction). | No unique weapons for this effect. |
Kneecapper | 20% chance to cripple all of the target's legs. | |
Lucky | Critical shots do double damage and the critical meter fills 15% faster. | |
Medic's | Heals target instead of hurting them. | No unique weapons for this effect. |
Mutant Slayer's | Does 50% more damage against super mutants. | |
Never Ending | Sets ammo capacity equal to the amount one is carrying. (Excludes Laser musket, Syringer, Harpoon gun, and Junk jet). | |
Nimble | Provides 75% faster movement while aiming. | |
Nocturnal | Does increasing amounts of damage as the night grows longer and less damage during the day. | No unique weapons for this effect. |
Penetrating | Ignores 30% of the target's Damage and Energy Resistance. | |
Plasma Infused | Adds 10 points of energy damage and can turn enemies into goo. | No unique weapons for this effect. |
Poisoner's | Target is poisoned for 10 seconds. (3 points poison damage per second). | No unique weapons for this effect. |
Powerful | Provides 25% more damage. | No unique weapons for this effect. |
Quickdraw | Costs 25% fewer Action Points. | No unique weapons for this effect. |
Rapid | 25% faster fire rate, 15% faster reload. | |
Relentless | Refills Action Points on critical hit. | |
Resilient | +150 Damage Resistance while reloading. | |
Resolute | Slows time momentarily as the last round is chambered. | No unique weapons for this effect. |
Sentinel's | Take 15% less damage while standing and not moving. | |
Staggering | Chance to stagger on hit. | |
Stalker's | If not yet in combat. 100% increased V.A.T.S. accuracy, but costs 50% more AP. | |
Steadfast | +50 Damage Resistance while aiming. | No unique weapons for this effect. |
Troubleshooter's | Does 50% more damage against robots. | |
Two Shot | Fires an additional projectile, but has +25% more recoil. | |
VATS Enhanced | +33% V.A.T.S. hit chance, 25% less Action Point cost. | |
VATS Enhanced | 40% less Action Point cost. | |
Violent | Deals +25% damage and limb damage, but has +200% more recoil. | |
Wounding | Targets bleed for 25 points of additional damage, spread over 5 seconds. |
- Anonymous
- Anonymous
i need help finding good loot that can be found around level 18-30 any reccomendations
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- Anonymous
theres no dlc guns
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