Patch Notes for Fallout 4 features an overview of all the patches released by the developer. The following patches are free and are released via an online update, these patches focus on game balance, performance, and localization issues.

 

Fallout 4 Patch Notes

 

Fallout 4 All Patch Notes Quick Navigation

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Patch 1.8
Patch 1.7
Patch 1.6
Patch 1.5
Patch 1.3

 

Fallout 4 1.10.40 Update

Release Date: November 8, 2017

Bug Fixes

  • Fixed issues with screenshots displaying incorrectly in Creation Club/Mods
  • Message of the Day heading revised
  • Changed logic for how Creation Club content is initialized
  • Minor bug fixes to Bethesda.net

 

High Resolution Texture Pack Update

Release Date: March 14, 2017

The Fallout 4 High Resolution Texture Pack was update today with the following fixes:

  • Fixed issue with face tinting for player, spouse, Shaun and Father
  • Fixed tint of water in the Institute
  • Fixed minor issues with missing textures

 

Fallout 4 1.8 Update

Release Date: February 1, 2017

Fixes

  • Fixed an issue in which some sound effects would not persist after reloading in an area
  • Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
  • Fixed an issues with spaces in Mods search queries
  • Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
  • Doubled the amount of browse-able tiles in the Mods menu
  • Fixed a rare crash that would occur when a Mod had an unexpected data structure
  • Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
  • Fixed an issue in which some Mods images would not load when scrolling quickly
  • A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out

 

Fallout 4 1.7.19 Update

Release Date: September 29, 2016

Fixes General updates to Bethesda.net Mods

Nuka-World

Fixes Fixed issue where "The Grand Tour" could not be completed if Gage was your active companion when the quest started.

Far Harbor and Contraptions Workshop

  • Far Harbor and Contraptions were also updated on PC, Xbox One and PS4 with minor updates
  • Far Harbor (JP) was updated to fix untranslated strings

 

Fallout 4 1.7 Update

Release Date: August 2, 2016

NEW FEATURES

  • Support for upcoming DLC, Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode

MODS FIXES

  • Increased the number of Mods that can be paged through Mods browsing menu
  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Master files no longer automatically sort above plugins in Load Order menu
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus

 

Vault-tec Workshop Update

Release Date: August 2, 2016

  • Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  • NPCs will no longer incorrectly sit at the Vault Security Desk
  • Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  • Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  • Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  • Vault Experiments can be scrapped in workshop mode
  • Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  • Interviewing the second settler candidate will not reset after the dialogue option take a break

 

Fallout 4 1.6 Update

Release Date: July 6, 2016

NEW FEATURES

  • ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The
  • Existsave works in all difficulty levels including Survival.
  • New Add On specific icons in Workshop mode
  • More than 300 new player names added to Codsworth's vocabulary
  • Support for upcoming Add Ons

FIXES

  • General stability and performance improvements
  • Fixed a crash related to targeting an enemy weapon while in VATS
  • Fixed an issue where a Companion would become stuck walking and unable to run
  • Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building
  • In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton
  • Fixed occasional issue where player would become permanently invisible
  • Dead settlers can no longer be commanded or assigned to supply lines
  • Fixed issue where deleting saved games would cause other saves to disappear
  • Fixed occasional issues with activating mods that did not come from Bethesda.net
  • Minor bug fixes and optimizations to Mods load order and browsing

 

Fallout 4 1.5.4 Update

Release Date: June 23, 2016

NEW FEATURES

  • Increased space for Mod text on Mod details page for improved readability
  • Load Order menu now displays text about each Mod when highlighted
  • Most Popular filter now toggles between Daily, Weekly and All Time (defaults to Daily)
  • Reporting categories added when reporting a mod
  • Load Order menu displays options to Disable or Delete All Mods
  • Count of ratings now appears on Mod details page

FIXES

  • General stability and performance improvements
  • Fixed issue with weapons and armor losing mods and Legendary status when removed from armor and weapon racks (Contraptions)
  • Improved stability when reinitializing with certain mods loaded
  • Mod menu will check available space before starting mod downloads
  • Fixed issue with certain mods not downloading properly
  • Fixed issue with certain mods not appearing properly in the Load Order menu

 

Fallout 4 1.5.211 Update

Release Date: June 2, 2016

Fallout 4 Update 1.5.211

  • General stability and optimization improvements
  • Ability to filter by Daily Most Popular mods
  • Improved performance when browsing mods
  • Fixed issue where plugins would occasionally not delete properly
  • Fixed bug with mod file size calculation on Load Order menu
  • Fixed issue with screenshots occasionally not loading properly on mod preview page
  • Different music track for browsing mods

 

Fallout 4 1.5.205 Beta Update

Release Date: May 17, 2016

We’ve released a new Beta update for Fallout 4 that features a number of improvements to how users access and navigate mods. Details below…

1.5.205 Beta Update

New Mod Features

  • General Improvements to the Mods menu, and support for Xbox Mods
  • Added option to delete all mods
  • Added option to disable all mods
  • Added a search option to the mod browser
  • Increased the amount of displayed mods per category
  • Added bumper navigation to jump forward while browsing Mods
  • Added access to the “Load Order” menu on the Bethesda.net login screen (offline Mod management)
  • Fixed a few issues with how images display in the browser and Mod details screen.

 

Fallout 4 1.5.157 Update

Release Date: April 28, 2016

 

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

 

Fallout 4 1.5 Update

Release Date: April 20, 2016

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.
  • Third person camera movement improvements when player is close up against walls and other objects


Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

 

Fallout 4 1.5 Survival Beta

Release Date: March 29, 2016

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.


Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk

 

Fallout 4 - 1.4.131 Beta Update

Release Date: February 23, 2016

Fallout 4 1.4.131 Beta Update - February 26, 2016

  • General performance improvements

Fallout 4 1.4.125 Beta Update - February 22, 2016

  • General performance improvements
  • Removed unnecessary debug functionality

Fallout 4 1.4.124 Beta Update - February 22, 2016

New Features

  • Support for add-ons
  • Additional art customization added to Workshop:
  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants

Fixes

  • General stability and performance improvements
  • During "Getting a Clue" quest, Kellogg's desk will remain a working container
  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during "Airship Down"
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating

 

Fallout 4 - 1.3 Update

Release Date: February 2, 2016

 

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with
  • Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

 

Fallout 4 - 1.3 Beta Update

Release Date: January 15, 2015

Beta Update 1.3.47 - January 19, 2016

  • Fixed texture threading issue causing unusually long load times

Original Posting: Fallout 4’s 1.3 Update is now available in beta for Steam users.

This beta update is a work in progress so before opting into the beta, you should back up your saved games. Please give us feedback at our the Fallout 4 beta forums, which re-opened today.

Beta Update 1.3.45

New Features

  • New ambient occlusion setting, HBAO+
  • New weapon debris effects (NVIDIA cards only)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with
  • Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

 

Fallout 4 - 1.2 Update

Release Date: December 8, 2015

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with "When Freedom Calls" where the quest would not complete
  • During "Confidence Man" fixed issue where player's health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

 

Beta Update 1.2.37

Release Date: December 3, 2015

New Features

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Fixed issue with player becoming stuck in terminals

 

Beta Update 1.2.33

Release Date: November 23, 2015

New Features

  • Number pad keys can now be used for remapping
  • Remapping Activate now works on Quick Container

Fixes

  • General memory and stability improvements
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with When Freedom Calls where the quest would not complete
  • During Confidence Man, fixed issue where player's health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly



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