Variable Removal

PAM
Locations Railroad HQ
NPC Pickup PAM
Requirements N/A
Unlocks N/A
Other NPCs N/A
Rewards 300+ XP

Variable Removal is a Quest for Fallout 4. Variable Removal would give you the task of locating and destroying a particular synth target that has been flagged as posing a threat to the Railroad's objectives or the security of synths in the Commonwealth.

 

Eliminate the Courser

 

How to Unlock Variable Removal Quest in Fallout 4

  • You can receive this quest from PAM in the Railroad HQ.

 

Fallout 4 Variable Removal Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms:
    • On PC:

 

 

 

Fallout 4 Variable Removal Quest Walkthrough

Rad%20Resist Speak to  PAM who will tell you about a  Courser that must be eliminated before it strikes a blow to the cause of  The Railroad. Travel to the indicated random location and eliminate the marked enemy. Report back to the  Old North Church for your caps reward.

 

Fallout 4 Variable Removal Quest Objectives

  • Eliminate the Courser
  • Report back to PAM

 

Variable Removal Quest Rewards in Fallout 4

Quest Complete - Variable Removal Fallout 4 Rewards:

  • 300+ XP

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Building a Better Crop  ♦  Burning Cover  ♦  Butcher's Bill 1  ♦  Butcher's Bill 2  ♦  Call to Arms  ♦  Cleansing the Commonwealth  ♦  Clearing The Way  ♦  Concierge  ♦  Confidence Man  ♦  Curtain Call  ♦  Dangerous Minds  ♦  Defend a Settlement  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Nuclear Family  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Precipice of War  ♦  Quartermastery  ♦  Raider Troubles  ♦  Randolph Safehouse  ♦  Reactor Coolant  ♦  Ressettle Refugees  ♦  Reunions  ♦  Rogue Courser  ♦  Sanctuary (Quest)  ♦  Semper Invicta  ♦  Shadow of Steel  ♦  Special Delivery  ♦  Spoils of War  ♦  Stop the Raiding  ♦  Suspected Synth  ♦  Tactical Thinking  ♦  Taking Independence  ♦  Taking Point  ♦  The Disappearing Act  ♦  The First Step  ♦  The Gilded Grasshopper  ♦  The Glowing Sea  ♦  The Lost Patrol  ♦  The Molecular Level  ♦  The Secret of Cabot House  ♦  The Sight  ♦  To the Mattresses  ♦  Tour of Duty  ♦  Tradecraft  ♦  Troubled Waters  ♦  Underground Undercover  ♦  Unlikely Valentine  ♦  War Never Changes



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    • Anonymous

      Cant kill the courser. Hes in the general atomics building for me. Is this because I said id help the institute or is it a bug?

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