Dangerous Minds

dangerous minds info quests fallout 4 wiki guide
Location Diamond City 
Memory Den in Goodneighbor
NPC Pickup Nick Valentine
Requirements Complete Reunions
Unlocks n/a
Other NPCs Doctor Amari, Irma, X6-88, Shaun, Kellogg
Rewards 300 XP
Previous Quest Reunions
Next Quest Shattered

Dangerous Minds is a Quest for Fallout 4. Dangerous Minds is a quest following the death of Kellogg. After hunting down the man who kidnapped Shaun, he reveals that he handed the Sole Survivor's son to the Institute. Nick Valentine suggests retrieving a piece of Kellogg's brain to be analyzed to extract information on how to reach the Institute.

 

Kellogg kidnapped my son. Handed him to the Institute. And I'm going to find them and make them regret what they've done to me. 

 

How to Unlock Dangerous Minds Quest in Fallout 4

  • This quest can be started by returning to Diamond City and speaking with Nick Valentine at his office or go to Piper at Publick Occurrences. Nick will give you the rundown of what's happening and suggests that you take a piece of Kellogg's brain to the Memory Den in Goodneighbor to scan it for information on how to reach The Institute. The end of the conversation will unlock Dangerous Minds.

 

Fallout 4 Dangerous Minds Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms: After initiating the dive into Kellogg's memories, the objective may not be marked as completed. Reloading a previous save can help fix this bug.
    • On PlayStation: There may be a glitch while diving into Kellogg's memories in the Memory Den which prevents the scene from continuing. A save-reload may fix this bug.

 

Dangerous Minds Video Guides for Fallout 4

 

 

Fallout 4 Dangerous Minds Quest Walkthrough


Rad%20Resist In this quest you will use the Cybernetic Brain Augmenter to dig into the memories of Kellogg. If you did not bring it with you, return to  Fort Hagen to retrieve it. You can take either  Nick or  Piper with you on this quest. Nick is a key part of the quest so no matter which companion you have with you, Nick will be waiting at  The Memory Den in Goodneighbor.

Rad%20Resist Fast travel to  Park Street Station then head east from there. Be careful as there are a few Super Mutant strongholds in the area as well as several Feral Ghouls, some Raiders and even some dogs. Fortunately, if you don't want to deal with enemies it's not far from the station to Goodneighbor so you can sprint the whole way if needed.

Rad%20Resist If this is your first time entering Goodneighbor, when you enter you'll be greeted by a Ghoul who will try to extort from you, only for the Mayor to enact some discipline on him...

Rad%20Resist Head through the alley in front of you and you'll come out right in front of the Memory Den. When you enter, Nick will have a casual flirt with the owner, Irma. She'll gesture you to go downstairs to the basement, where you'll find Doctor Amari. Talk to her and offer the Cybernetic Brain Augmenter, which she determines will work within Nick's brain. When it initially doesn't work, she'll suggest that two minds could crack the Institute encryption and gesture you to sit in one of the memory pods.

Rad%20Resist The next sequence is a linear progression of Kellogg's memories. In each scene, interact with Kellogg for some back story, then the other characters in each scene to find out more. The memories will each play out and fade, at which point Amari will instruct you to move to the next one. Once you've completed all of the memories, you'll awaken with new instructions, to find Dr Virgil in The Glowing Sea. This will trigger the next quest  The Glowing Sea.

Rad%20Resist Before you leave the basement, make sure to check all of the tables, cupboards and desks. There are loads of items for grabs including Stimpaks, RadAway and Rad-X in large numbers.

Rad%20Resist If you brought a companion other than Nick with you, when you head upstairs you'll be asked who you want to take with you.

 

Fallout 4 Dangerous Minds Quest Objectives

  • Retrieve a piece of Kellogg's brain
  • Talk to Doctor Amari
  • Sit in the Memory Lounger

 

Dangerous Minds Quest Rewards in Fallout 4

Quest Complete - Dangerous Minds Fallout 4 Rewards:

  • 300 XP
  • Trophy/Achievement Unlock: Dangerous Minds

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Reunions  ♦  The Glowing Sea  ♦  The Molecular Level  ♦  Unlikely Valentine  ♦  War Never Changes



Tired of anon posting? Register!
    • Anonymous

      Ive been trying to do this quest for a long time. But the whole time ive been dtuck in combat. Please help.

    Load more
    ⇈ ⇈