Institutionalized

institutionalized quest fallout 4 wiki guide min
Locations The Institute (Location)
NPC Pickup Father
Requirements N/A
Unlocks N/A
Other NPCs Synthetic Shaun
Rewards 400+ XP
Previous Quest The Molecular Level
Next Quest The Nuclear Option

Institutionalized is a Quest for Fallout 4. Institutionalized, under Father's direction, the Institute presents its sophisticated synthetic creatures, or "synths," as the key to humanity's future. Your character is given the opportunity to join the Institute or continue to oppose them.

 

The Institute is now your home as much as it is mine. Please, take some time and get to know it. Meet the people you'll be working with.

 

How to Unlock Institutionalized Quest in Fallout 4

  • This quest is automatically unlocked upon completion of The Molecular Level Main Quest.

 

Fallout 4 Institutionalized Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms: If the player character is wearing a power armor helmet with the targeting mod, they will be unable to communicate with the youngster. If you go back to a previous save and delete the item or mod, the scenario should proceed as usual.
    • On PC: Sometimes, father never appears. You can relocate Father to the player's place by using the console command 5c337.moveto player.

 

Institutionalized Video Guides for Fallout 4

 

 

Fallout 4 Institutionalized Quest Walkthrough

Rad%20Resist After successfully using the interceptor to teleport, you find yourself at the Institute. A voice will direct you on where to go, and you will meet  Father who is in charge of the Institute. Speak with him and join the Institute. You may retract this agreement later; in the meantime continue the ruse and explore the location.

Rad%20Resist Go to Institute Bioscience and speak with Doctor Clayton Holdren, then locate Chief Engineer Allie Filmore in the main concourse. If you access Institute SRB and speak with the acting director Justin Ayo you will find he does not trust you. Speaking with Doctor Madison Li, will gain you a relay installed into your Pip-Boy which will allow you to fast travel to this location.

Rad%20Resist Once this quest is complete you may now continue your chosen faction  quests. The Minutemen holotape may be inserted in a terminal near the teleportation arrival spot. If you are having trouble retracing your steps, simply locate the DNA-themed elevator in the center of the facility and go to its lowest ground-level point. Activate the call button to call the elevator, and then ride it back up to the top. The terminal will be at the end of the room where you teleported in.

Rad%20Resist Once you have chosen a faction to support, you will begin the Act 3  quests.

 

Fallout 4 Institutionalized Quest Objectives

  • Enter the elevator
  • Meet the division leaders

 

Institutionalized Quest Rewards in Fallout 4

Quest Complete - Institutionalized Fallout 4 Rewards:

  • 400+ XP

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Building a Better Crop  ♦  Burning Cover  ♦  Butcher's Bill 1  ♦  Butcher's Bill 2  ♦  Dangerous Minds  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Jewel of the Commonwealth  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Precipice of War  ♦  Quartermastery  ♦  Raider Troubles  ♦  Randolph Safehouse  ♦  Reactor Coolant  ♦  Ressettle Refugees  ♦  Reunions  ♦  The Glowing Sea  ♦  The Molecular Level  ♦  Unlikely Valentine  ♦  War Never Changes



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    • Anonymous

      I am working with the Brotherhood and dealt with the FEV stuff for Virgil before anything else. I talked through everything with Doctor Li but now I'm stuck with her questmarker over her for Institutionalized.

      • Anonymous

        Dude. It's Bethesda. It's the same game engine as all past games. Why are you not making hard saves every time big stuff goes down? Stop quicksaving 24/7 and use some common sense before getting yourself into situations like that.

        • Anonymous

          Holy crap, this quest. I start it, I'm in the Institute, everything's fine. I go up both elevators (though I've heard they don't work sometimes) and I get to the room with Shaun. I spend a long time before I find that I've got to get out of my power armor and get as close as I can to the glass to talk to him. Then, once Father comes in, I get back in my power armor and talk to him. Holy. *****. The animations for my character look ridiculous all of a sudden. The power armor's glitched as hell, and it the character's moving like he would if he wasn't in it. It's hilarious. I talk with Father and say the synth boy's an abomination, but also say that I'll join the Institute. Father says "ok fine don't join" and I get the quest update to leave. I talk to Father again and say I'll join, he's like "sure". The quest update telling me to leave is gone, for a second I get a quest update to talk to the leaders of each department, complete with the map markers, and then it's gone. All it ways is "get in the elevator" which is marked as done. Talking to Father does nothing. I've found and talked to the leaders, who act as though I've joined, I've even gotten the ability to fast travel in and out. But I can't advance the main quest anymore. I've read about other people having different problems with this quest and it just makes me wonder why this particular quest is so buggy, when the only problems I've had before were minor, dead bodies falling through the floor and such. Did Bethesda just not playtest this part of the game? Does it get worse in later quests? I guess I'll have to find out in another 50 hours since all my saves are from after this ***** and I'm not on PC so I can't use the console commands to get out of this mess.

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