Perception Perks in Fallout 4 is one of the seven primary attributes that focus on your character's effectiveness in various skills and activities. Perks associated with Perception are important in elevating a character's proficiency to identify and react to threats, whether engaged in combat or exploration. The Perception attribute directly influences the precision of V.A.T.S, a critical tool for pinpointing specific body parts during combat. These Perception perks enhance these abilities, providing distinctive benefits such as heightened accuracy, improved enemy detection, and amplified damage when using specific types of weapons.

 

Fallout 4 Perception Perks Guide

What is the best Perception Perk in Fallout 4?

The best Perception Perk in Fallout 4 depends on the player's playstyle and weapon choice. A commonly praised choice is the "Rifleman" perk, known for amplifying damage with non-automatic rifles. This perk is particularly well-suited for players who lean towards engaging in battles from long distances. By selecting the Rifleman perk, players can boost the effectiveness of their non-automatic rifles, aligning for long-range confrontations.

How important are Perception Perks for a character in Fallout 4?

Perception perks in Fallout 4 are important because, they substantially shape a character's combat prowess, especially concerning accuracy and damage output with specific weapon types. The importance of these perks is contingent upon the individual player's favored approach to the game and their weapon preferences. Choosing the right Perception perks becomes pivotal, aligning with a player's unique playstyle and weapon selections to maximize combat efficiency. Whether focusing on precise aiming or unleashing good damage with specific weapons, the importance of Perception perks lies in their ability to tailor the gaming experience to the player's preferences and strategic choices.

What's a good Perception Perk for beginners in Fallout 4?

Same as the best perk for Perception, the Rifleman is also a good choice for beginners in Fallout 4. This perk is particularly well-suited for players who lean towards engaging in battles from long distances. By selecting the Rifleman perk, players can boost the effectiveness of their non-automatic rifles, aligning for long-range confrontations.

 

Fallout 4 All Perception Perks

Name star1 star2 star3 star4 star5
thief 92x64
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
(Level 6)
Picking pockets is now 75% easier, and you can steal equipped weapons
(Level 17)
Picking pockets is now twice as easy, and you can steal equipped items.
(Level 30)
--
rifleman 92x64
Rifleman
Attacks with Non-Automatic Rifles do 20% more damage Attacks with Non-Automatic Rifles now do 40% more damage and ignore 15% of a target's armor.
(Level 9)
Attacks with Non-Automatic Rifles now do 60% more damage and ignore 20% of a target's armor.
(Level 18)
Attacks with Non-Automatic Rifles now do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
(Level 31)
Attacks with Non-Automatic Rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
(Level 46)
perception 3 92x64
Awareness
You can view a target's specific damage resistances in V.A.T.S. -- -- -- --
infiltrator 92x64
Locksmith
Your nimble fingers allow you to pick advanced locks. You can pick Expert locks.
(Level 7)
You can pick Master locks.
(Level 18)
Your bobby pins never break during lockpicking.
(Level 41)
--
demolition expert 92x64
Demolition Expert
Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. Your explosives do 50% more damage, and grenades gain a throwing arc.
(Level 10)
Your explosives do 75% more damage and affect a larger area.
(Level 22)
Your explosives do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
(Level 34)
--
night person 92x64
Night Person
Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
(level 25)
-- -- --
perception 7 92x64
Refractor
Instantly gain +10 Energy Resistance. You now have +20 Energy Resistance.
(Level 11)
You now have +30 Energy Resistance.
(Level 21)
You now have +40 Energy Resistance.
(Level 35)
You now have +50 Energy Resistance,
(Level 42)
sniper 92x64
Sniper
You have improved control and can hold your breath longer when aiming with scopes. Non-automatic, scoped rifles have a chance of knocking down your target.
(Level 13)
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
(Level 26)
-- --
perception 9 92x64
Penetrator
In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. In V.A.T.S. when you can target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
(Level 28)
-- -- --
concentrated fire 92x64
Concentrated Fire
In V.A.T.S. every attack on the same body part gains +10% accuracy. In V.A.T.S. every attack on the same body part gains +15% accuracy.
(Level 26)
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
(Level 50)
-- --



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