Perks in Fallout 4 are special abilities or enhancements that you can acquire as your character levels up. There are 70 Perks associated with each S.P.E.C.I.A.L. Stat assigned 10. They are further subdivided into Ranks, making a for a of total 275 possible ranks. Players will earn one perk for each level. This new variation on the leveling system aims to increase the variety of player builds and streamline the progression system. There are also Perks you can acquire from reading Perk Books, Companion Perks which you gain from Companions, Unique Perks, Deathclaw Perks and Enemy Perks.

  • Important: Points obtained via Armor and other temporary enhancements do not count towards your total to unlock perks.

 

All Perks Guide for Fallout 4

What are Perks in Fallout 4?

In Fallout 4, perks are abilities and improvements accessible as your character progresses in levels. These perks align with the S.P.E.C.I.A.L system  (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) attributes, with each perk corresponding to a specific attribute. As your character earns experience points and advances in levels, you have the opportunity to select a new perk to enhance your skills and capabilities.

What is the best Perk to get in Fallout 4?

The Rifleman perk stands out as our top recommendation for most Fallout 4 players. Rifles, recognized for their potency and widespread use within the game, emerge as formidable weapons. With each level of the Rifleman perk, the damage inflicted by rifles amplifies by a substantial 20%, progressively enhancing their effectiveness as you advance in this perk. This skill not only reflects the intrinsic strength of rifles but also accentuates their significance in your arsenal, offering a compelling incentive for players to invest in the Rifleman perk.

What is the S.P.E.C.I.A.L stats system?

S.P.E.C.I.A.L is the stats system of Fallout 4. This is where you get your perks and choose which attribute you want to keep enhancing. As you advance in the game and increase your character's level, you'll be able to select perks that improve your S.P.E.C.I.A.L attributes. This enables you to customize your character according to your preferred playstyle and strategy, navigating the challenging and unpredictable environment of Fallout 4.

  • Strength (S): Perks related to physical strength and combat.
  • Perception (P): Perks related to awareness, detection, and accuracy.
  • Endurance (E): Perks that enhance your overall toughness and resistance.
  • Charisma (C): Perks related to social interactions and leadership.
  • Intelligence (I): Perks related to knowledge, crafting, and hacking.
  • Agility (A): Perks that enhance your agility and combat effectiveness.
  • Luck (L): Perks that affect your overall luck and provide various bonuses.

 

Fallout 4 All Perks

Quick Search of All Perks in Fallout 4

Name Type star1 star2 star3 star4 star5
iron fist 92x64
Iron Fist
Strength Punching attacks do 20% more damage to your opponent. Punching attacks now do 40% and can disarm your opponent.
(Level 9)
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
(Level 18)
Punching attacks now do 80%. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
(Level 31)
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
(Level 46)
big leagues 92x64
Big Leagues
Strength Do 20% more melee weapon damage. You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
(Level 7)
You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
(Level 15)
You now do 80% more melee weapon damage and hit all targets in front of you.
(Level 27)
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
(Level 42)
strength 3 92x64
Armorer
Strength Protect yourself from the dangers of the Wastleland with access to base level and Rank 1 Armor Mods You gain access to Rank 2 Armor Mods
(Level 13)
You gain access to Rank 3 Armor Mods
(Level 25)
You gain access to Rank 4 Armor Mods
(Level 39)
--
strength 4 92x64
Blacksmith
Strength Fire up the forge and gain access to base level and Rank 1 Melee Weapon Mods You gain access to Rank 2 Melee Weapon Mods
(Level 16)
You gain access to Rank 3 Melee Weapon Mods
(Level 29)
-- --
size matters 92x64
Heavy Gunner
Strength Thanks to practice and conditioning, Heavy Guns do 20% more damage. Heavy Guns now do 40% more damage, and have improved hip fire accuracy.
(Level 11)
Heavy Guns now do 60% more damage. Hip fire accuracy is increased even more.
(Level 21)
Heavy Guns now do 80% more damage and gain a chance to stagger opponent.
(Level 35)
Heavy Guns now do double damage.
(Level 47)
strong back 92x64 Strong Back Strength Gain +25 to carry weight. You now have +50 to carry weight.
(Level 10)
When overencumberred, you can use Action Points to run.
(Level 20)
When overencumberred, you can fast travel.
(Level 30)
--
strength 7 92x64
Steady Aim
Strength Hip-fire accuracy is improved when firing any gun. Hip-Fire accuracy is improved even more when firing any gun.
(Level 28)
-- -- --
strength 8 92x64
Basher
Strength Gun bashing does 25% more damage. Gun bashing now does 50% more damage and possibly cripples your opponent.
(Level 5)
Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
(Level 14)
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
(Level 26)
--
strength 9 92x64
Rooted
Strength While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
(Level 22)
While standing still, you may automatically disarm enemies that use melee weapons against you.
(Level 43)
-- --
strength 10 92x64
Pain Train
Strength While wearing Power Armor, sprinting into enemies hurts and staggers them.
(Robots and oversized enemies are immune to stagger.)
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
(Level 24)
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
(Level 50)
-- --
thief 92x64
Pickpocket
Perception Your quick hands and sticky fingers make picking pockets 25% easier Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
(Level 6)
Picking pockets is now 75% easier, and you can steal equipped weapons
(Level 17)
Picking pockets is now twice as easy, and you can steal equipped items.
(Level 30)
--
rifleman 92x64
Rifleman
Perception Attacks with Non-Automatic Rifles do 20% more damage Attacks with Non-Automatic Rifles now do 40% more damage and ignore 15% of a target's armor.
(Level 9)
Attacks with Non-Automatic Rifles now do 60% more damage and ignore 20% of a target's armor.
(Level 18)
Attacks with Non-Automatic Rifles now do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
(Level 31)
Attacks with Non-Automatic Rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
(Level 46)
perception 3 92x64
Awareness
Perception You can view a target's specific damage resistances in V.A.T.S. -- -- -- --
infiltrator 92x64
Locksmith
Perception Your nimble fingers allow you to pick advanced locks. You can pick Expert locks.
(Level 7)
You can pick Master locks.
(Level 18)
Your bobby pins never break during lockpicking.
(Level 41)
--
demolition expert 92x64
Demolition Expert
Perception Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. Your explosives do 50% more damage, and grenades gain a throwing arc.
(Level 10)
Your explosives do 75% more damage and affect a larger area.
(Level 22)
Your explosives do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
(Level 34)
--
night person 92x64
Night Person
Perception Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
(level 25)
-- -- --
perception 7 92x64
Refractor
Perception Instantly gain +10 Energy Resistance. You now have +20 Energy Resistance.
(Level 11)
You now have +30 Energy Resistance.
(Level 21)
You now have +40 Energy Resistance.
(Level 35)
You now have +50 Energy Resistance,
(Level 42)
sniper 92x64
Sniper
Perception You have improved control and can hold your breath longer when aiming with scopes. Non-automatic, scoped rifles have a chance of knocking down your target.
(Level 13)
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
(Level 26)
-- --
perception 9 92x64
Penetrator
Perception In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. In V.A.T.S. when you can target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
(Level 28)
-- -- --
concentrated fire 92x64
Concentrated Fire
Perception In V.A.T.S. every attack on the same body part gains +10% accuracy. In V.A.T.S. every attack on the same body part gains +15% accuracy.
(Level 26)
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
(Level 50)
-- --
toughness 92x64
Toughness
Endurance Instantly gain +10 Damage Resistance You now have +20 Damage Resistance
(Level 9)
You now have +30 Damage Resistance
(Level 18)
You now have +40 Damage Resistance
(Level 31)
You now have +50 Damage Resistance
(Level 46)
lead belly 92x64
Lead Belly
Endurance Take less Radiation from eating or drinking. You take even less Radiation from eating or drinking.
(Level 6)
You take no Radiation from eating or drinking.
(Level 17)
-- --
lifegiver 92x64
Lifegiver
Endurance Instantly gain +20 maximum Health. You instantly gain another +20 maximum Health.
(Level 8)
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
(Level 20)
-- --
chem resistance 92x64
Chem Resistant
Endurance You're 50% less likely to get addicted when consuming Chems. You gain complete immunity to chem addiction.
(Level 22)
-- -- --
endurance 5 92x64 Aquaboy Endurance You no longer take Radiation damage from swimming, and can breathe underwater. You become totally undetectable while submerged.
(Level 21)
-- -- --
rad resistance 92x64
Rad Resistant
Endurance Exposure to the Wasteland has made you more resilient, instantly granting you +10 Radiation Resistance. You now have +20 Radiation Resistance.
(Level 13)
You now have +30 Radiation Resistance.
(Level 26)
-- --
adamantium skeleton 92x64
Adamantium Skeleton
Endurance Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. Your limb damage is now reduced by 60%.
(Level 13)
Your limb damage is completely eliminated.
(Level 26)
-- --
cannibal 92x64
Cannibal
Endurance Eating human corpses restores Health. Eating Ghoul or Super Mutant corpses restores Health
(Level 19)
Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health
(Level 38)
-- --
nuclear anomaly 92x64
Ghoulish
Endurance Radiation now regenerates your lost Health. Radiation now regenerates even more of your lost Health.
(Level 24)
Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
(Level 48)
-- --
solar powered 92x64
Solar Powered
Endurance Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m. Sunlight slowly heals your radiation damage.
(Level 27)
Sunlight regenerates your lost Health.
(Level 50)
-- --
cap collector 92x64
Cap Collector
Charisma Buying and selling prices at vendors are better. Buying and selling prices at vendors are now much better.
(Level 20)
You can now invest a total of 500 caps to raise a store's buying capacity.
(Level 41)
-- --
lady killer 92x64
Lady Killer
Charisma Women/Men suffer +5% damage in combat, and are easier to persuade in dialogue. Women/Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
(Level 7)
Women/Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
(Level 16)
-- --
lone wanderer 92x64
Lone Wanderer
Charisma When adventuring without a companion, you take 15% less damage and carry weight increases by 50 When adventuring without a companion, you take 30% less damage and carry weight increases by 100
(Level 17)
When adventuring without a companion, you take 50% less damage and carry weight increases by 200
(Level 40)
-- --
attack dog 92x64
Attack Dog
Charisma Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
(Level 9)
When your dog holds an enemy, there's a chance he'll cause them to bleed.
(Level 25)
-- --
animal friend 92x64
Animal Friend
Charisma With your gun, aim at any animal below your level and gain a chance to pacify it When you successfully pacify an animal, you can incite it to attack
(Level 12)
When you successfully pacify an animal, you can give it specific commands
(Level 28)
-- --
local leader 92x64
Local Leader
Charisma As the ruler everyone turns to, you are able to establish supply lines between your workshop Settlements You are now able to assign one named companion as the leader of each workshop Settlement
(Level 14)
-- -- --
party boy 92x64
Party Boy
Charisma There's no chance you'll get addicted to alcohol. Human or humaniod companions can now consume alcohol, and will receive a morale boost which will make them more resilient in battle
(Level 15)
Residents of your workshop Settlements can now consume alcohol, and will receive a morale boost which will make them more productive
(Level 37)
-- --
inspirational 92x64
Inspirational
Charisma Because you lead by example, your companion does more damage in combat, and cannot hurt you. Your companion resists more damage in combat, and can't be harmed by your attacks.
(Level 19)
Your companion can carry more items.
(Level 43)
-- --
wasteland whisperer 92x64
Wasteland Whisperer
Charisma With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it When you successfully pacify a creature, you can incite it to attack
(Level 21)
When you successfully pacify a creature, you can give it specific commands.
(Level 49)
-- --
intimidation 92x64 Intimidation Charisma With your gun, aim at any human opponent below your level and gain a chance to pacify them When you successfully pacify someone, you can incite them to attack
(Requires Level 23)
When you successfully pacify someone, you can give them specific commands
(Requires Level 50)
-- --
vans 92x64
V.A.N.S.
Intelligence The path to your closest quest target is displayed in V.A.T.S. -- -- -- --
medic 92x64
Medic
Intelligence Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation
(Level 18)
Stimpaks now restore 80% of lost Health, and RadAway removes 80% of radiation
(Level 30)
Stimpaks restore 100% of lost Health, and RadAway removes 100% of radiation
(Level 49)
--
gun nut 92x64
Gun Nut
Intelligence Shoot first, kill first, with access to base level and Rank 1 Gun Mods. You gain access to Rank 2 Gun Mods.
(Level 13)
You gain access to Rank 3 Gun Mods.
(Level 25)
You gain access to Rank 4 Gun Mods.
(Level 39)
--
hacker 92x64
Hacker
Intelligence Knowledge of cutting-edge computer encryption allows you to hack advanced terminals. You can hack Expert terminals.
(Level 9)
You can hack Master terminals.
(Level 21)
When hacking, you never get locked out of a terminal when things go wrong.
(Level 33)
--
mr fixit 92x64
Scrapper
Intelligence You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with improved components are highlighted.
(Level 23)
-- -- --
science 92x64
Science!
Intelligence You gain access to base level and Rank 1 High-Tech Mods. You gain access to Rank 2 High-Tech Mods.
(Level 17)
You gain access to Rank 3 High-Tech Mods.
(Level 28)
You gain access to Rank 4 High-Tech Mods.
(Level 41)
--
chemist 92x64
Chemist
Intelligence Any Chems you take last 50% longer. Far out. Any Chems you take now last twice as long.
(Level 16)
Any Chems you take now last and additional 150% longer.
(Lever 32)
Any Chems you take now last an additional 200% longer.
(Level 45)
--
robotics expert 92x64
Robotics Expert
Intelligence Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. When you successfully hack a robot, you can incite it to attack
(Level 19)
When you successfully hack a robot, you can give it specific commands
(Level 44)
-- --
intelligence 9 92x64
Nuclear Physicist
Intelligence Radiation Weapons do 50% more damage and Fusion Cores last an extra 25% longer. Radiation Weapons do double more damage and Fusion Cores last an extra 50% longer.
(Level 14)
Fusion cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
(Level 26)
-- --
nerd rage 92x64
Nerd Rage!
Intelligence When your Health drops below 20% time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts. You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect,
(Level 31)
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
(Level 50)
-- --
gunslinger 92x64 Gunslinger Agility Non-Automatic Pistols do 20% more damage Non-Automatic Pistols now do 40% more damage and have increased range.
(Level 7)
Non-Automatic Pistols now do 60% more damage and range is increased even further.
(Level 15)
Non-Automatic Pistols now do 80% more damage and their attacks can disarm opponents.
(Level 27)
Non-Automatic Pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
(Level 42)
commando 92x64 Commando Agility Rigorous combat training means Automatic Weapons do 20% more damage Your Automatic Weapons now do 40% more damage, with improved hip fire accuracy.
(Level 11)
Your Automatic Weapons now do 60% more damage. Hip fire accuracy is improved even more.
(Level 21)
Your Automatic Weapons now do 80% more damage and gain a chance to stagger opponents.
(Level 35)
Your Automatic Weapons now do double damage and gain a greater chance to stagger opponents.
(Level 49)
sneak 92x64
Sneak
Agility You are 20% harder to detect while sneaking. You are now 30% harder to detect while sneaking, and no longer trigger floor-based trips.
(Level 5)
You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
(Level 12)
You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
(Level 23)
Engaging stealth causes distant enemies to lose you.
(Level 38)
mister sandman 92x64
Mister Sandman
Agility An agent of death itself, you can instantly a kill sleeping person. Your silenced weapons do an additional 15% sneak attack damage. Your silenced weapons do an additional 30% sneak attack damage.
(Level 17)
Your silenced weapons do an additional 50% sneak attack damage.
(Level 30)
-- --
action boy 92x64
Action Boy
Agility Your Action Points regenerate 25% faster. Your Action Points regenerate 50% faster.
(Level 18)
-- -- --
dodger 92x64
Moving Target
Agility Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting. You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
(Level 24)
Sprinting costs 50% fewer Action Points.
(Level 44)
-- --
ninja 92x64
Ninja
Agility Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
(Level 16)
Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.
(Level 33)
-- --
agility 8 92x64
Quick Hands
Agility You can reload all guns faster. Reloading guns costs no Action Points in V.A.T.S.
(Level 28)
-- -- --
agility 9 92x64
Blitz
Agility Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
(Level 29)
-- -- --
gun fu 92x64
Gun-Fu
Agility Do 25% more damage to your second V.A.T.S. target and beyond. In V.A.T.S. you do 50% more damage to your third target and beyond.
(Level 26)
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
(Level 50)
-- --
fortune finder 92x64
Fortune Finder
Luck You've learned to discover the Wasteland's hidden valuables, and find more bottle caps in containers. You find even more bottle caps in containers.(Level 5) You find even more bottle caps in containers.
(Level 25)
You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
(Level 40)
--
scrounger 92x64
Scrounger
Luck You know just how to scavenge to keep the fight going, and find more ammunition in containers. You find even more ammunition in containers.
(Level 7)
You find even more ammunition in containers.
(Level 24)
You find even more ammunition in containers.
There are things that do not consume ammunition reload
.
(Level 37)
bloody mess 92x64
Bloody Mess
Luck +5% bonus damage means enemies will sometimes explode into a gory red paste. You now inflict +10% damage in combat
(Level 9)
You now inflict +15% damage in combat.
(Level 31)
When an enemy explodes, nearby enemies may suffer the same fate.
(Level 47)
--
mysterious stranger 92x64
Mysterious Stranger
Luck The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency. The Mysterious Stranger appears more often in V.A.T.S.
(Level 22)
The Mysterious Stranger appears more often in V.A.T.S.. When he kills an opponent, there is a chance your Critical meter gets filled.
(Level 41)
-- --
luck 5 92x64
Idiot Savant
Luck Randomly receive 3x the EXP for any action, and the lower your intelligence, the greater the chance. You now randomly receive 5x the EXP for any action. The lower your intelligence, the greater the chance.
(Level 11)
Randomly receiving bonus XP boost, any action may trigger 3x XP for all kills for a short period of time. The lower your intelligence, the greater the chance.
(Level 34)
-- --
better criticals 92x64
Better Criticals
Luck Criticals do 50% more extra damage. Your criticals do twice as much extra damage.
(Level 15)
Your criticals do 2.5x as much extra damage.
(Level 40)
-- --
luck 7 92x64
Critical Banker
Luck You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. You can save 2 Critical Hit, to be used in V.A.T.S. when you need it most.
(Level 17)
You can save 3 Critical Hit, to be used in V.A.T.S. when you need it most. Banking a Crirical has a chance to save an additional Critical.
(Level 43)
-- --
grim reapers sprint 92x64
Grim Reaper's Sprint
Luck Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
(Level 19)
Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.
(Level 46)
-- --
luck 9 92x64
Four Leaf Clover
Luck Each hit in V.A.T.S. has a chance of filling your Critical meter. Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
(Level 13)
Each hit in V.A.T.S. now has a good chance of filling your Critical meter.
(Level 32)
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
(Level 48)
--
luck 10 92x64
Ricochet
Luck An enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. There's an increased chance that an enemy's shot will ricochet back and kill them.
(Level 29)
When an enemy's shot ricochets back and kills them, there is a chance Critical meter gets filled.
(level 50)
-- --



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    • Anonymous

      The Endurance 9 perk could be Atomic! from NV. It could become Nuclear Anomaly with a higher rank though, or vice versa.

      • Anonymous

        This page is stating the obvious. The obvious we can see in the game so what is the use of this? IF it would show percentages of extra procs in the perks, like what % chance is there to stagger that enemy? "chance to stagger the enemy" means nothing. If it's 1% it's trash, if it's 5% it might be worth it, if it's 50% it's a must have. Take another example - Idiot Savant perk. Reading the description tells you nothing. What is the chance of getting 3X more XP at 1 intelligence point and at 10 intelligence points? It doesn't say. I will tell you: it's 10% with 1INT. It's 1% less with every +1 INT but no less than 5%. So it's trash, even if you have 1 INT, and no, if you manage to have -10 int it won't give more than 10% chance. It's things like these that I want to see on wiki pages or on sites. Why show me something that I already have access to in game?

        • Anonymous

          Do you think Attack Dog would be worth the 4 points in Charisma? Hard to justify taking those from things like Int, Str, Agi and Luck.

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