Companions are allies in Fallout 4 who accompany the player on
quests. There are several different companions available to the player, and they can be obtained via various methods.
The following are a list of companions in Fallout 4 and the conditions for obtaining their alliance:
- Companions can be given commands and the player can trade equipment with them.
- Companions also grant special Companion Perks which are unlocked after raising their Affinity.
- Raising their affinity also unlocks options for Romance if the option is available.
- Companions have infinite ammo for the weapons they begin with. However if you give them a new weapon, they must be supplied with ammo.
- When released from duty, companions may be assigned to one of your Settlements where they will remain until you need to enlist them once more.
The following are a list of companions in Fallout 4 and the conditions for obtaining their alliance:
Companions
Name |
Location |
Perk |
Quest |
Romance |
---|---|---|---|---|
![]() Cait |
Combat Zone |
Trigger Rush |
Benign Intervention |
Yes |
Codsworth |
Sanctuary |
Robot Sympathy |
None |
No |
![]() Curie |
Vault 81 |
Combat Medic |
Emergent Behavior |
Yes |
Paladin Danse |
Cambridge Police Station |
Know Your Enemy |
None |
Yes |
![]() Deacon |
Old North Church |
Cloak and Dagger |
None |
No |
![]() Dogmeat |
Red Rocket Truck Stop |
Attack Dog |
None |
No |
John Hancock |
Goodneighbor |
Isodoped |
1. The Big Dig 2. The Silver Shroud |
Yes |
![]() MacCready |
The Third Rail (Goodneighbor) |
Killshot |
Long Road Ahead |
Yes |
![]() Nick Valentine |
Vault 114 (Park Street Station) |
Close to Metal |
Long Time Coming |
No |
![]() Piper |
Diamond City |
Gift of Gab |
Story of the Century |
Yes |
![]() Preston Garvey |
Museum of Freedom |
United We Stand |
None |
Yes |
Strong |
Trinity Tower |
Berserk |
None |
No |
X6-88 |
The Institute |
Shield Harmonics |
None |
No |
Old Longfellow |
Far Harbor |
Hunter's Wisdom |
Walk in the Park |
No |
Companion Affinity
Your companions react to your choices and character alignment in Fallout 4. It is advisable to read up on their reactions if you are looking to keep a party member happy to obtain their perk or initiate a romance.Name |
Generous |
Selfish |
Nice |
Mean |
Peaceful |
Violent |
Chem Use |
Chem Addiction |
Donating |
Alcohol |
---|---|---|---|---|---|---|---|---|---|---|
Cait |
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-- |
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Either |
Either |
Either |
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Codsworth |
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-- |
-- |
-- |
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|
Curie |
-- |
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-- |
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-- |
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|
Paladin Danse |
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-- |
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-- |
|||
Deacon |
-- |
-- |
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-- |
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|
Dogmeat |
- |
- |
- |
- |
- |
- |
- |
- |
||
John Hancock |
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-- |
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-- |
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|
MacCready |
-- |
-- |
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-- |
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|
Nick Valentine |
-- |
-- |
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-- |
-- |
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|
Piper |
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-- |
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-- |
-- |
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|
Preston Garvey |
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-- |
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-- |
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|
Strong |
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-- |
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-- |
-- |
-- |
|
X6-88 |
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-- |
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-- |
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Companion Perks Information
Companion |
Perk |
Effect |
---|---|---|
Cait |
Trigger Rush |
Action points regenerate faster if your health is below 25%. |
Codsworth |
Robot Sympathy |
+10 damage resistance against robot energy weapons. |
Curie |
Combat Medic |
Once per day, heal 100 points if health falls below 10%. |
Paladin Danse |
Know Your Enemy |
Damage +20% against Ferals, Super Mutants and Synths. |
Deacon |
Cloak and Dagger |
|
Dogmeat |
Attack Dog |
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. |
John Hancock |
Isodoped |
At 250 rads or higher, get criticals 20% faster. |
MacCready |
Killshot |
Headshots in V.A.T.S. increased by 20%. |
Nick Valentine |
Close to Metal |
One extra guess and 50% faster terminal cooldown when hacking. |
Piper |
Gift of Gab |
+100% XP bonus for speech challenges and discovering new locations. |
Preston Garvey |
United We Stand |
Damage +20% and +20 damage resistance when facing three or more opponents. |
Strong |
Berserk |
When below 25% health, melee weapon damage increases by +20%. |
X6-88 |
Shield Harmonics |
+20 damage resistance vs. energy. |
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