Luck Perks in Fallout 4 is one of the seven S.P.E.C.I.A.L. attributes that define your character's abilities in Fallout 4. It has an impact on various aspects of gameplay, influencing critical hits, loot quality, and the likelihood of success in certain actions. The Luck Perk, associated with the Luck attribute, offers additional benefits as you invest perk points into it. Characters with a focus on Luck may enjoy a higher frequency of critical hits, discover better loot, and experience unexpected boosts in experience points. This makes Luck a versatile and enjoyable attribute to explore in Fallout 4.

 

Fallout 4 Luck Perks Guide

What is the best Luck perk in fallout 4?

"Better Criticals" is our recommendation for the best Luck perk in Fallout 4, amplifying your critical hit damage. Critical hits play a vital role in the game's combat, offering a chance to inflict significantly more damage to your target. "Better Criticals" enhances this damage bonus, making critical hits even more devastating. This perk proves especially effective for characters with high Luck attributes who frequently employ VATS for precise shots. With "Better Criticals," your critical hits become a formidable force, capable of swiftly dispatching enemies.

How important are Luck perks for a character in Fallout 4?

Luck stands out as a distinctive attribute, shaping various aspects of your character's fortune in the Fallout 4 wasteland. Luck perks can influence critical hit rates, the likelihood of discovering valuable items, and the outcomes of random events. A notable Luck perk, "Idiot Savant," provides bonus experience points with a chance for a significant multiplier, particularly rewarding characters with lower Intelligence. In combat, Luck is pivotal for the availability of critical hits, catering to characters who rely on powerful critical strikes. Overall, Luck perks introduce an element of unpredictability and excitement to the game, making Luck a diverse and intriguing attribute suitable for a wide range of character builds.

What's a good Luck perk for beginners in fallout 4?

"Idiot Savant" is a distinctive and beginner-friendly Luck perk in Fallout 4, providing a chance to receive bonus experience points from any action. This perk is particularly appealing for beginners who may not prioritize Intelligence initially. Despite its random element, it can substantially increase your experience gain, allowing for faster leveling up and access to more perks. This proves especially beneficial in the early stages of the game when each level gained significantly impacts your character's capabilities. "Idiot Savant" introduces an element of unpredictability and fun to your character progression, making it a recommended choice for beginners venturing into the wasteland.

 

Fallout 4 All Luck Perks

Name star star2 star3 star4
fortune finder 92x64
Fortune Finder
You've learned to discover the Wasteland's hidden valuables, and find more bottle caps in containers. You find even more bottle caps in containers.(Level 5) You find even more bottle caps in containers.
(Level 25)
You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
(Level 40)
scrounger 92x64
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers. You find even more ammunition in containers.
(Level 7)
You find even more ammunition in containers.
(Level 24)

You find even more ammunition in containers. There are things that do not consume ammunition reload
(Level 37)

bloody mess 92x64
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. You now inflict +10% damage in combat
(Level 9)
You now inflict +15% damage in combat.
(Level 31)
When an enemy explodes, nearby enemies may suffer the same fate.
(Level 47)
mysterious stranger 92x64
Mysterious Stranger
The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency. The Mysterious Stranger appears more often in V.A.T.S.
(Level 22)
The Mysterious Stranger appears more often in V.A.T.S.. When he kills an opponent, there is a chance your Critical meter gets filled.
(Level 41)
--
luck 5 92x64
Idiot Savant
Randomly receive 3x the EXP for any action, and the lower your intelligence, the greater the chance. You now randomly receive 5x the EXP for any action. The lower your intelligence, the greater the chance.
(Level 11)
Randomly receiving bonus XP boost, any action may trigger 3x XP for all kills for a short period of time. The lower your intelligence, the greater the chance.
(Level 34)
--
better criticals 92x64
Better Criticals
Criticals do 50% more extra damage. Your criticals do twice as much extra damage.
(Level 15)
Your criticals do 2.5x as much extra damage.
(Level 40)
--
luck 7 92x64
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. You can save 2 Critical Hit, to be used in V.A.T.S. when you need it most.
(Level 17)
You can save 3 Critical Hit, to be used in V.A.T.S. when you need it most. Banking a Crirical has a chance to save an additional Critical.
(Level 43)
--
grim reapers sprint 92x64
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
(Level 19)
Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter.
(Level 46)
--
luck 9 92x64
Four Leaf Clover
Each hit in V.A.T.S. has a chance of filling your Critical meter. Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
(Level 13)
Each hit in V.A.T.S. now has a good chance of filling your Critical meter.
(Level 32)
--
luck 10 92x64
Ricochet
An enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. There's an increased chance that an enemy's shot will ricochet back and kill them.
(Level 29)
When an enemy's shot ricochets back and kills them, there is a chance Critical meter gets filled.
(level 50)
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