Explosive Weapons are a type of
Weapon in
Fallout 4. These differ from
Heavy Guns and
Non-Automatic Weapons, in that they are one-use only and deal high impact explosive damage at or around the target. These
Weapons are generally extremely heavy and require a great deal of
Strength to wield. Any explosive that can be thrown is considered a
grenade, whereas any explosive that can be set as a trap is considered a
mine.
All explosives are affected by the Demolition Expert perk. The following is a list of Explosive Weapons in Fallout 4.
All explosives are affected by the Demolition Expert perk. The following is a list of Explosive Weapons in Fallout 4.
Explosive Weapons
Craftable Explosives
Explosive |
Dam |
Fire Rate |
Rng |
Acc |
Wgt. |
---|---|---|---|---|---|
![]() Baseball Grenade |
![]() |
0 |
93 |
0 |
1 |
![]() Bottlecap Mine |
![]() |
0 |
93 |
0 |
.5 |
![]() Cryo Mine |
![]() |
0 |
93 |
0 |
.5 |
![]() Cryogenic Grenade |
![]() |
0 |
93 |
0 |
.5 |
![]() Fragmentation Grenade |
![]() |
0 |
93 |
0 |
0.5 |
![]() Fragmentation Mine |
![]() |
0 |
93 |
0 |
0.5 |
![]() Molotov Cocktail |
![]() |
0 |
93 |
0 |
.5 |
![]() Plasma Grenade |
![]() ![]() |
0 |
93 |
0 |
.5 |
![]() Plasma Mine |
![]() ![]() |
0 |
93 |
0 |
.5 |
![]() Pulse Grenade |
![]() |
0 |
93 |
0 |
.5 |
![]() Pulse Mine |
![]() |
0 |
93 |
0 |
.5 |
Nuke Mine |
300 |
Faction Explosives
Explosive |
Dam |
Fire Rate |
Rng |
Acc |
Wgt. |
---|---|---|---|---|---|
![]() Artillery Smoke Grenade |
![]() |
0 |
93 |
0 |
.5 |
![]() Synth Relay Grenade |
![]() |
0 |
93 |
0 |
.5 |
![]() Vertibird Signal Grenade |
![]() |
0 |
93 |
0 |
.5 |
Miscellaneous Explosives
Explosive |
Dam |
Fire Rate |
Rng |
Acc |
Wgt. |
---|---|---|---|---|---|
![]() HalluciGen Gas Grenade |
![]() |
0 |
93 |
0 |
1 |
![]() Institute EM Pulse Grenade |
![]() |
0 |
93 |
0 |
.5 |
![]() Homing Beacon |
![]() |
0 |
93 |
0 |
1 |
![]() Institute Beacon |
![]() |
0 |
93 |
0 |
.5 |
![]() Nuka Grenade |
![]() ![]() |
0 |
93 |
0 |
.5 |
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