Strength Perks in Fallout 4 is one of the seven primary attributes that governs your character's physical prowess and ability to carry items. As you level up in the game, you can choose perks related to Strength to enhance your character's combat and survival skills. These perks provide a variety of bonuses and abilities that cater to different playstyles, whether you prefer melee combat, heavy weapons, or a combination of both. Depending on your character build and preferences, you can choose the Strength perks that best complement your playstyle in the post-apocalyptic wasteland of Fallout 4.

 

Fallout 4 Strength Perks Guide

What is the best Strength Perk in Fallout 4?

The most effective strength perk varies according to the player's favorite way of playing the game. Generally, we suggest the Big Leagues perk as the top choice for enhancing strength. This perk is particularly great for players who enjoy engaging in close combat with melee weapons. It steadily boosts the damage inflicted by melee weapons, making it a valuable choice for those who prefer a hands-on approach to battles.

How important are Strength Perks for a character in Fallout 4?

Strength perks are important in Fallout 4, especially as you advance through the game and encounter progressively tougher enemies. As enemies grow more formidable, the benefits of strength perks become evident, enhancing both your melee damage output and your ability to withstand incoming attacks. Embracing strength perks proves to be a strategic and practical choice, fortifying your character against the mounting challenges posed by the ever-strengthening adversaries in the wasteland.

What's a good Strength Perk for beginners in fallout 4?

For new players diving into Fallout 4, opting for the Armorer perk is what we can recommend for new players. This particular perk allows characters to craft and enhance different kinds of armor, granting better damage resistance and overall safety. Choosing to invest in the Armorer perk lets players boost their ability to withstand challenges, reducing the impact of both close-quarters combat and long-range assaults. This early investment significantly contributes to the character's survivability.

 

Fallout 4 All Strength Perks

Name star1 star2 star3 star4 star5
iron fist 92x64
Iron Fist
Punching attacks do 20% more damage to your opponent. Punching attacks now do 40% and can disarm your opponent.
(Level 9)
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
(Level 18)
Punching attacks now do 80%. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
(Level 31)
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
(Level 46)
big leagues 92x64
Big Leagues
Do 20% more melee weapon damage. You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
(Level 7)
You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
(Level 15)
You now do 80% more melee weapon damage and hit all targets in front of you.
(Level 27)
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
(Level 42)
strength 3 92x64
Armorer
Protect yourself from the dangers of the Wastleland with access to base level and Rank 1 Armor Mods You gain access to Rank 2 Armor Mods
(Level 13)
You gain access to Rank 3 Armor Mods
(Level 25)
You gain access to Rank 4 Armor Mods
(Level 39)
--
strength 4 92x64
Blacksmith
Fire up the forge and gain access to base level and Rank 1 Melee Weapon Mods You gain access to Rank 2 Melee Weapon Mods
(Level 16)
You gain access to Rank 3 Melee Weapon Mods
(Level 29)
-- --
size matters 92x64
Heavy Gunner
Thanks to practice and conditioning, Heavy Guns do 20% more damage. Heavy Guns now do 40% more damage, and have improved hip fire accuracy.
(Level 11)
Heavy Guns now do 60% more damage. Hip fire accuracy is increased even more.
(Level 21)
Heavy Guns now do 80% more damage and gain a chance to stagger opponent.
(Level 35)
Heavy Guns now do double damage.
(Level 47)
strong back 92x64 Strong Back Gain +25 to carry weight. You now have +50 to carry weight.
(Level 10)
When overencumberred, you can use Action Points to run.
(Level 20)
When overencumberred, you can fast travel.
(Level 30)
--
strength 7 92x64
Steady Aim
Hip-fire accuracy is improved when firing any gun. Hip-Fire accuracy is improved even more when firing any gun.
(Level 28)
-- -- --
strength 8 92x64
Basher
Gun bashing does 25% more damage. Gun bashing now does 50% more damage and possibly cripples your opponent.
(Level 5)
Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
(Level 14)
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
(Level 26)
--
strength 9 92x64
Rooted
While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
(Level 22)
While standing still, you may automatically disarm enemies that use melee weapons against you.
(Level 43)
-- --
strength 10 92x64
Pain Train
While wearing Power Armor, sprinting into enemies hurts and staggers them.
(Robots and oversized enemies are immune to stagger.)
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
(Level 24)
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
(Level 50)
-- --



Tired of anon posting? Register!
Load more
⇈ ⇈