Rockets' Red Glare

tinker tom
Locations Cambridge Police Station
NPC Pickup Desdemona
Requirements N/A
Unlocks N/A
Other NPCs N/A
Rewards 500+ XP

Rockets' Red Glare is a Quest for Fallout 4. Rockets' Red Glare seeks to breach the Institute's defenses and take out its leadership, eventually making it impossible for them to function. In the struggle between the Railroad and the Institute, this is a crucial turning point.

 

Assaulting the Institute has been set irrevocably in motion. All able bodied field agents are already en route here. If we abandon our HQ right now our people, our family, will be walking into certain death.

 

How to Unlock Rockets' Red Glare Quest in Fallout 4

  • This quest can be unlocked when you join the Railroad Faction and complete the quests that the faction gives you. You'll eventually get this quest from Desdemona.

 

Fallout 4 Rockets' Red Glare Quest Notes & Tips

Notes, Tips, and other helpful information for this quest are indicated in this section.

  • Notes, Tips, and others go here.
  • This quest has reported some bugs:
    • All Platforms: As the Prydwen explodes at the end of the quest, Tinker Tom may be shot down by surviving Brotherhood scribes as he drops off your character. Desdemona will merely repeat, as a result of which The Nuclear Option (Railroad) will fail and the quest will be impossible to finish. Reloading an earlier save and eliminating the surviving Brotherhood members before they can shoot Tom down will fix this.

 

Rockets' Red Glare Video Guides for Fallout 4

  • Video Guide links go here.

 

 

Fallout 4 Rockets' Red Glare Quest Walkthrough

Rad%20Resist Take your station in the Vertibird at the minigun and  Tinker Tom will attempt to pilot the ship past the defenses in a ruse. Enjoy the scenery of the Commonwealth as you travel! Once arrived on  The Prydwen, donning the Brotherhood apparel given to you by  Deacon will allow you to move about freely and speak with Brotherhood members. You can attempt to talk your way to planting the explosives but it is likely violence will break out at some point. Progress to the main deck of  The Prydwen and set the 3 explosives where the Pip-Boy indicates.

Rad%20Resist After setting the charges leave from whence you came, fighting your way through the Brotherhood, and be prepared for a a lengthy firefight. Loot the bodies along the way for valuable  Fusion Core that can extend your fight if your wearing  Power Armor. You will have an opportunity to put an end to  Elder Maxson as well as the rest of the Brotherhood leadership. Exit to the flight deck and board the vertibird for escape. Once clear, the charges will be detonated, bringing an end to Brotherhood. Tinker Tom will drop you off on a beach nearby while he stashes the stolen vehicle. Return to  the Railroad and speak with  Desdemona, who will give you the  Railway Rifle Mod.

 

Fallout 4 Rockets' Red Glare Quest Objectives

 

Rockets' Red Glare Quest Rewards in Fallout 4

Quest Complete - Rockets' Red Glare Fallout 4 Rewards:

  • 500+ XP

 

 
Fallout 4 All Quests
A Clean Equation  ♦  A House Divided  ♦  A Loose End  ♦  A New Dawn  ♦  Abernathy Farm Retribution  ♦  Ad Victoriam  ♦  Airship Down  ♦  Appropriation  ♦  Benign Intervention  ♦  Blind Betrayal  ♦  Blood Bank  ♦  Boston After Dark  ♦  Building a Better Crop  ♦  Burning Cover  ♦  Butcher's Bill 1  ♦  Butcher's Bill 2  ♦  Call to Arms  ♦  Cleansing the Commonwealth  ♦  Clearing The Way  ♦  Dangerous Minds  ♦  Getting a Clue  ♦  Hunter Hunted  ♦  Institutionalized  ♦  Jewel of the Commonwealth  ♦  Old Guns  ♦  Operation Ticonderoga  ♦  Out of Time  ♦  Outside the Wire  ♦  Precipice of War  ♦  Quartermastery  ♦  Raider Troubles  ♦  Randolph Safehouse  ♦  Reactor Coolant  ♦  Ressettle Refugees  ♦  Reunions  ♦  The Glowing Sea  ♦  The Molecular Level  ♦  Unlikely Valentine  ♦  War Never Changes



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