Paladin Danse or Danse is a Companion in Fallout 4. He is one of the strongest companions to have because of his companion perk, Know Your Enemy, which increases damage against specific enemies. Companions are the different characters you will encounter while exploring Locations in the game who you can recruit to join you during the campaign. They have their preferences and character alignment which affects their Affinity Level. Raising their Affinity Level to the maximum will reward players with a unique Companion Perk. Paladin Danse is a romanceable character.

 

I started out as nothing, and I've ended up as nothing...and I don't know what the hell to do about it.

 

How to Recruit Paladin Danse in Fallout 4

To unlock or recruit Paladin Danse in Fallout 4, you have to do the following:

Where to Find Paladin Danse in Fallout 4

Danse or Paladin Danse is located outside the Cambridge Police Station.

 

Fallout 4 Paladin Danse Information

As a child, Danse grew up in the Capital Wastelands where he survived by selling scraps and junk, later on, he was recruited by the Brotherhood of Steel. He became a successful soldier and was later known as Paladin Danse.

 

Paladin Danse Starting Gear

Paladin Danse starts with the following item/s upon recruiting them:

  • Laser Rifle
  • Fusion Core

 

Paladin Danse Companion Perk

 

All Paladin Danse Quests

The following Quests listed below are related to Paladin Danse in Fallout 4:

 

Fallout 4 Paladin Danse Romance and Affinity Guide

Paladin Danse offers a unique companion perk that players can earn upon reaching the maximum affinity level with him. He reacts to the Sole Survivor’s actions and dialogue choices, which will directly affect his affinity. By making sure that you do things in favor of Paladin Danse, you can earn Know Your Enemy, which grants +20% Damage against FeralsSuper Mutants, and Synths and a chance to romance him once you reach maximum affinity with him.

The maximum affinity level is 1000 points, and it begins at 0 and you have to work your way up. You will see a bubble whenever certain actions or dialogues affect Paladin Danse. He prefers it when the Sole Survivor is acting nice or violent, and dislikes it when the player is peaceful, or mean. Aside from that, Paladin Danse also likes it when you modify your weapons and armor and enter vertibird. On the other hand, he dislikes it when the player eats corpses, murders non-hostiles, or other petty crimes like stealing or pickpockets.

His general affinity isn’t particularly aligned in a good/bad way but a mix of both. It depends if you're helping an enemy faction. He’s an ideal companion to take if you have the cannibal perk. 

 

Paladin Danse Character Alignment in Fallout 4

Generous Selfish Nice Mean Peaceful Violent Chem Use Chem Addiction Donating
-- -- thumbs up thumbs down thumbs down thumbs up thumbs down -- --
Consume Alcohol Eat Corpse Give Item Hack Computer Heal Dogmeat Modify Armour Modify Weapon  Murder Non-Hostile Pick Lock (Owned)
-- thumbs down -- -- -- thumbs up thumbs up thumbs down thumbs down
Pickpocketing Speech Success Theft Use Power Armor Use Vertibird        
thumbs down -- thumbs down thumbs up thumbs up        

How to Increase Paladin Danse's Affinity

Fallout 4 Paladin Danse's Likes 

See all Paladin Danse's Likes (click to reveal)
  • Completing recurring tasks for the Brotherhood of Steel.
  • Equipping power armor.
  • Riding a vertibird that has been summoned.
  • Extending assistance to Minutemen settlers.
  • Making choices in dialogue deemed "reasonable."
  • Accepting the role of Minutemen general.
  • Using intimidation on Brother Thomas of the Pillars of the Community in Emogene Takes a Lover by asserting, "In one way or another, I will find her," after successfully passing a challenging Charisma check.
  • Providing Sheffield with Nuka-Cola.
  • Agreeing affirmatively to Vadim Bobrov's inquiry about engaging in a bar fight in Confidence Man.
  • Eliminating Theodore Collins in the course of Mystery Meat.
  • Aiding Barney Rook in activating his turrets during Gun Run.
  • Issuing a threat to Finn upon initial arrival in Goodneighbor.
  • Expressing sarcasm towards Finn upon entering Goodneighbor.
  • Opting for a peaceful approach when discussing the past with Daisy.
  • Assisting Fred Allen in obtaining a HalluciGen gas canister.
  • Supplying Danny with a Stimpak in In Sheep's Clothing.
  • Supporting Ironsides in the Last Voyage of the U.S.S. Constitution quest.
  • Successfully completing the Last Voyage of the U.S.S. Constitution mission.
  • Responding with "I regret it" when Piper questions Kellogg's demise.
  • Expressing interest in the initial conversation with Jack Cabot by saying "Interesting."
  • Informing Officer Edwards in Vault 81 that one is merely a traveler.
  • Administering the complete cure to Austin during the Hole in the Wall quest.
  • Indulging Gabriel during the Synth Retention quest when confronting him about his hidden stash and subsequently retracting the offer.
  • Displaying sarcasm towards the courser during The Battle of Bunker Hill upon arrival (no affinity gain if the Brotherhood is not informed first).
  • Eliminating the courser during The Battle of Bunker Hill.
  • Accepting the responsibility of escorting Billy home during the Kid in a Fridge quest.
  • Assuring Bullet that Billy is under your protection in Kid in a Fridge.
  • Successfully conducting the experiment at Cambridge Polymer Labs.
  • Offering assistance to Sierra in her search.
  • Activating Radio Freedom during the Taking Independence quest.
  • Concluding The Nuclear Option quest for the Minutemen.

DLC Quests

  • Employing sarcasm when interacting with any member of the Church of the Children of Atom.
  • Accepting Rogue Robot quests from The Mechanist in the Automatron (Automatron DLC).
  • Providing healing to Andre Michaud in Far Harbor (Far Harbor DLC).
  • Offering protection to Far Harbor in Far Harbor (Far Harbor DLC).
  • Extending a Stimpak to Harvey during All Aboard in Nuka World (Nuka World DLC).
  • Expressing understanding to Harvey when meeting him after completing the Gauntlet in the Nuka World (Nuka World DLC).
  • Falsely claiming awareness of Sierra Petrovita's Nuka-Cola museum. (Nuka World DLC).
  • Asserting the need for rules to Nisha in Nuka-World. (Nuka World DLC).
  • Telling Shelbie Chase at Nuka Town market, "I'm not intimidating."
  • Declining the job offer from Gage in the Overboss' quarters in Nuka-World. (Nuka World DLC).

Fallout 4 Paladin Danse's Loves

See all Paladin Danse's Loves (click to reveal)
  • Taking hostile actions against super mutants, such as persuading Virgil that his demise is necessary.
  • Engaging in the creation of upgrades for weapons, armor, or power armor.
  • Agreeing to undertake the Public Knowledge quest offered by Daisy.
  • Requesting caps as compensation after successfully finishing Boston After Dark.
  • Persuading Dr. Li to contribute to the development of Liberty Prime, with the reward being doubled if the option "Saving the Commonwealth" is chosen.
  • Expressing to Doctor Chambers the belief that "Someone must annihilate the Institute" during the events of Human Error.
  • Commenting to Hancock that entering Goodneighbor for the first time "sounds like anarchy."
  • Instructing Fred to kill Jules during an unplanned encounter.
  • Eliminating Gabriel after rejecting his attempt to bribe the Sole Survivor before X6-88 can recite the recall code in Synth Retention.
  • Notifying Elder Maxson about the presence of synths at Bunker Hill during The Battle of Bunker Hill.
  • Dispatching the synths located in the bunker during The Battle of Bunker Hill.
  • Successfully carrying out the mission Outside the Wire.
  • Handing over Paladin Brandis his squad's holotags as part of The Lost Patrol quest.
  • Persuading Paladin Brandis to rejoin the Brotherhood during The Lost Patrol quest.

DLC Quests

  • Rebelling against the Nuka World Raiders in the Open Season mission in the Nuka World (Nuka World DLC).

Fallout 4 Paladin Danse's Dislikes

See all Paladin Danse's Dislikes (click to reveal)
  • Administering the serum to Virgil.
  • Engaging in positive conversations with ghouls.
  • Employing bribes during dialogues.
  • Utilizing chems for various effects.
  • Partaking in cannibalism.
  • Expressing neutral sentiments about synths.
  • Initiating attacks on non-hostile entities.
  • Constructing Artillery for the Minutemen at The Castle.
  • Opting for "Speak Covertly" in the third dialogue option with Old Man Stockton in the Boston After Dark mission.
  • Making sarcastic remarks in conversations.
  • Unlocking a lock that is owned by someone else.
  • Liberating Lorenzo Cabot.
  • Supplying chems to Mama Murphy.
  • Excavating Shem Drowne.
  • Informing Billy that his parents are likely deceased.
  • Selling Billy to Bullet.
  • Accepting the job offer from Whitechapel Charlie (The Cleaner) after purchasing a drink from him.
  • Requesting Doctor Chambers to spare Amelia Stockton during Human Error.
  • Accepting Doctor Chambers' proposition to the Sole Survivor during Human Error.
  • Responding with "I would do it again" when Piper discusses Kellogg's death.
  • Deciding whether to betray or stand by Bobbi No-Nose during The Big Dig.
  • Proposing to share the cure during the Hole in the Wall quest.
  • Informing The Railroad about the Institute's awareness of the synths at Bunker Hill during The Battle of Bunker Hill.

DLC Quests

  • Joining the Church of the Children of Atom in the Far Harbor (Far Harbor DLC).
  • Persuading DiMA to destroy The Nucleus in the Far Harbor (Far Harbor DLC).
  • Informing Harvey that his family is deceased during All Aboard in the Nuka World (Nuka World DLC).
  • Issuing threats to Nisha in the Nuka World (Nuka World DLC).
  • Telling Ada "You're an individual" during the Headhunting quest in the Automatron (Automatron DLC).

Fallout 4 Paladin Danse's Hates

See all Paladin Danse's Hates (click to reveal)
  • Killing innocent and non-hostile characters.
  • Showing interest in Holly by complimenting her appearance.
  • Joining forces with The Railroad.
  • Expressing empathy to Hancock with the phrase "I feel you" during the initial encounter.
  • Speaking positively about synths.
  • Eliminating Initiate Clarke in the Duty or Dishonor quest, even if Clarke initiates the attack during the conversation.
  • Returning the deathclaw egg to its nest.
  • Providing the Vault-Tec representative with a new residence.
  • Accepting the gift offered by Pickman.
  • Making jokes about Pickman's trophies.
  • Handing over the holotape to Sturges in the Inside Job quest.
  • Assisting X6-88 in the Synth Retention quest.
  • Requesting grenades from X4-18.
  • Engaging in flirtation with other characters while they are in a romance with him and traveling together.
  • Agreeing to obtain MILA from Tinker Tom for the Weathervane quest.
  • Asserting to Deacon that "Someone has to stop them" when questioned about The Institute.
  • Making the decision to keep the cure during the Hole in the Wall quest.
  • Persuading Fred to release Jules during an impromptu encounter.
  • Assuring Desdemona that you will contact Patriot for The Railroad during The Molecular Level quest.
  • Enhancing the defenses at Mercer Safehouse for The Railroad.
  • Assisting H2-22 in reaching Ticonderoga during the Boston After Dark quest.

DLC Quests

  • Informing Rei Nakano that synths are still individuals, and even if Kasumi is a synth, she deserves help in Far Harbor (Far Harbor DLC).
  • Contemplating the destruction of Far Harbor when conversing with Brian Richter in Far Harbor (Far Harbor DLC).
  • Accepting the Reformation quest from DiMA in Far Harbor (Far Harbor DLC).

 

Paladin Danse Fallout 4 Notes & Tips

  • Fallout 4 Paladin Danse notes and tips go here.
  • He is a member of the Brotherhood of Steel and your primary sponsor for entry to the faction.
  • He provides outstanding support in combat situations.

 

 

Fallout 4 All Companions
Ada  ♦  Cait  ♦  Codsworth  ♦  Curie  ♦  Deacon  ♦  Dogmeat  ♦  John Hancock  ♦  MacCready  ♦  Nick Valentine  ♦  Old Longfellow  ♦  Piper  ♦  Porter Gage  ♦  Preston Garvey  ♦  Strong  ♦  X6-88



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