Intelligence Perks in Fallout 4 is one of the seven primary attributes that focus on unique abilities designed to improve your character's intellectual prowess and technical expertise. This can also help in terms of crafting and using advanced technology in Fallout 4. This page will showcase the list of Intelligence Perks that you can acquire in Fallout 4.

 

Fallout 4 Intelligence Perks Guide

What is the best Intelligence perk in fallout 4?

"Nerd Rage!" is our recommendation for the best Intelligence perk, accessible at Intelligence level 3 and later at level 10. It gives substantial bonuses when your health falls below 20%, including heightened damage resistance, improved weapon effectiveness, and a slowdown of time in VATS. This perk proves particularly valuable for characters facing challenging scenarios, offering a survival advantage when health is critically low.

How important are Intelligence perks for a character in Fallout 4?

Intelligence plays a crucial role in Fallout 4, impacting your character's ability to earn experience points and level up. A higher Intelligence level accelerates the experience gain, leading to faster progression and earlier access to advanced perks. Intelligence perks are essential for crafting and modifying weapons, armor, and various items. Examples such as "Gun Nut" and "Science!" enable you to enhance and customize your equipment, providing a significant advantage in combat. Additionally, a higher Intelligence attribute results in a larger pool of skill points during level-ups, creating a more versatile and adept character overall.

What's a good Intelligence perk for beginners in fallout 4?

"Gun Nut" is a a good Intelligence perk for beginners in Fallout 4. With a base Intelligence level of 3, Gun Nut provides access to perk ranks that allow you to customize and modify your weapons at workbenches. This perk is particularly valuable early in the game as it empowers you to enhance the damage, accuracy, and overall effectiveness of your firearms. The ability to craft improved weapons can significantly boost your combat capabilities and enhance your chances of survival in the wasteland.

 

Fallout 4 All Intelligence Perks

Name star star2 star3 star4
vans 92x64
V.A.N.S.
The path to your closest quest target is displayed in V.A.T.S. -- -- --
medic 92x64
Medic
Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation
(Level 18)
Stimpaks now restore 80% of lost Health, and RadAway removes 80% of radiation
(Level 30)
Stimpaks restore 100% of lost Health, and RadAway removes 100% of radiation
(Level 49)
gun nut 92x64
Gun Nut
Shoot first, kill first, with access to base level and Rank 1 Gun Mods. You gain access to Rank 2 Gun Mods.
(Level 13)
You gain access to Rank 3 Gun Mods.
(Level 25)
You gain access to Rank 4 Gun Mods.
(Level 39)
hacker 92x64
Hacker
Knowledge of cutting-edge computer encryption allows you to hack advanced terminals. You can hack Expert terminals.
(Level 9)
You can hack Master terminals.
(Level 21)
When hacking, you never get locked out of a terminal when things go wrong.
(Level 33)
mr fixit 92x64
Scrapper
You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with improved components are highlighted.
(Level 23)
-- --
science 92x64
Science!
You gain access to base level and Rank 1 High-Tech Mods. You gain access to Rank 2 High-Tech Mods.
(Level 17)
You gain access to Rank 3 High-Tech Mods.
(Level 28)
You gain access to Rank 4 High-Tech Mods.
(Level 41)
chemist 92x64
Chemist
Any Chems you take last 50% longer. Far out. Any Chems you take now last twice as long.
(Level 16)
Any Chems you take now last and additional 150% longer.
(Lever 32)
Any Chems you take now last an additional 200% longer.
(Level 45)
robotics expert 92x64
Robotics Expert
Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. When you successfully hack a robot, you can incite it to attack
(Level 19)
When you successfully hack a robot, you can give it specific commands
(Level 44)
--
intelligence 9 92x64
Nuclear Physicist
Radiation Weapons do 50% more damage and Fusion Cores last an extra 25% longer. Radiation Weapons do double more damage and Fusion Cores last an extra 50% longer.
(Level 14)
Fusion cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
(Level 26)
--
nerd rage 92x64
Nerd Rage!
When your Health drops below 20% time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts. You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect,
(Level 31)
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
(Level 50)
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