Deacon |
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Perk | Cloak and Dagger |
Location | Old North Church |
Romanceable | No |
Deacon is a Companion in Fallout 4. He is a member of the Railroad and is a key character who will give you quests to complete which usually involves gathering intel. Companions are the different characters you will encounter while exploring Locations in the game who you can recruit to join you during the campaign. They have their preferences and character alignment which affects their Affinity Level. Raising their Affinity Level to the maximum will reward players with a unique Companion Perk. Deacon cannot be romanced.
I'm just going to come out and say this: the Railroad needs you.
How to Recruit Deacon in Fallout 4
To unlock or recruit Deacon in Fallout 4, you have to do the following:
- Complete the Quest: Tradecraft to recruit Deacon.
Where to Find Deacon in Fallout 4
Deacon can be found outside Railroad HQ, in Old North Church. First, you need to complete and solve the Railroad puzzle and speak with Desdemona. At this point, Deacon will emerge and join in the conversation.
Fallout 4 Deacon Information
Deacon is a spy who works for the Railroad. He is involved in gathering intel and is also on the lookout for potential recruits. During his personal quest, he will ask for the player to join the Railroad, and in return, he will offer his services as a companion. Deacon shares very little of his past and is very secretive about this. However, from what we have gathered, it appears that Deacon was one of the founders of the Railroad and that Desdemona simply serves as the leader for representation.
Deacon Starting Gear
Deacon starts with the following item/s upon recruiting them:
- Sniper Rifle
- Pipe Gun
- (Deacon constantly changes his outfit whenever not used as a companion)
- Stimpak
Deacon Special Stats
Deacon begins with special stats of 5 Strength, 10 Perception, 7 Endurance, 9 Charisma, 8 Intelligence, 10 Agility, and 8 Luck. He has a hit point of 185, can carry a weight of 150, and has no immunities.
Deacon Companion Perk
- Cloak and Dagger: Increase sneak attack damage by 20% and the duration of by 40%.
All Deacon Quests
The following Quests listed below are related to Deacon in Fallout 4:
Fallout 4 Deacon Romance and Affinity Guide
In general, Deacon likes when the player is being nice, and or mean. This may sound counteractive but in some dialogue choices, you will be given either, but not at the same time. So when you are presented with these choices, you can always go for either Nice or Mean. On the other hand, he dislikes when the player is being violent. This means any action, or dialogue that will start a fight will merit Deacon's disapproval.
When you reach the maximum affinity level for Deacon, he will grant a permanent perk called Cloak and Dagger which gives an increased sneak attack damage and the duration of Stealth Boy.
Deacon Character Alignment in Fallout 4
Generous | Selfish | Nice | Mean | Peaceful | Violent | Chem Use | Chem Addiction | Donating |
---|---|---|---|---|---|---|---|---|
-- | -- | -- | ||||||
Consume Alcohol | Eat Corpse | Give Item | Hack Computer | Heal Dogmeat | Modify Armour | Murder Non-Hostile | Naked | Pick Lock (Owned) |
-- | -- | -- | ||||||
Pickpocketing | Speech Success | Theft | Use Power Armor | Use Vertibird | ||||
-- | -- | -- | -- |
How to Increase Deacon's Affinity
Fallout 4 Deacon's Likes
See all Deacon's Likes (click to reveal)
- Lock-picks.
- Hacks terminals.
- Promises to help people and show up.
- Uses a stimpak on Dogmeat.
- Resolves conflict peacefully.
- Helps and speaks positively of synths.
- Agrees (or disagrees) to take the shot from Tinker Tom.
- Accepts the generalship of the Commonwealth Minutemen after Preston Garvey offers it at the end of The First Step.
- Suggests to Doctor Carrington that Old Man Stockton has a good reason to be paranoid or says that this mission is important during Boston After Dark.
- Asks Dr. Carrington if there is anyone he likes in Boston After Dark.
- Tells Dr. Carrington that Deacon has already informed the player character about the countersign.
- Speaks secretly to Old Man Stockton in Boston After Dark.
- Uses the Railroad code phrase when meeting High Rise in Boston After Dark.
- Finishes getting H2-22 to Ticonderoga safely in Boston After Dark.
- Help set up Mercer Safehouse.
- Tells Travis he did pretty well after helping Vadim in Confidence Man.
- Tells Dr. Carrington he must be the head of the unwelcoming committee.
- Humors Tinker Tom's paranoia.
- Destroys the Prydwen with the Minutemen's artillery in With Our Powers Combined.
- Agrees to go with Paul Pembroke in Diamond City Blues.
- Tells Paul Pembroke to put the gun down in Diamond City Blues.
- Divides the spoils 50/50 with Paul Pembroke in Diamond City Blues.
- Uses the "Misunderstanding" option with the first mate or asks him to calm down in the Last Voyage of the U.S.S. Constitution on the initial encounter.
- Sides with Ironsides in Last Voyage of the U.S.S. Constitution.
- Tells Joe at Bunker Hill that helping synths is a good thing.
- Gives the serum to Brian Virgil.
- Agrees to help Bobby De Luca get off of chems in Dependency.
- Teams up with Glory and ask her opinion, or by letting her decide what to do or asking her to do it during Memory Interrupted.
- Defends the freedom of the press while speaking with Piper and Mayor McDonough.
- Bribes Brother Thomas or says that Sole Survivor is a friend of Emogene's family in Emogene Takes a Lover.
- Kills Lorenzo Cabot in The Secret of Cabot House.
- Says sorry about Lorenzo to Jack in The Secret of Cabot House.
- Kills Doctor Chambers during Human Error.
- Tells Hancock that the Pickman Gallery was horrific.
- Tells Kent Connolly to keep fighting after saving him.
- Sides with the Railroad when speaking with Desdemona in End of the Line.
- Chooses any dialogue option when speaking to Maria during Special Delivery as to why she has not finished anything.
- Calls the Slog impressive when talking to Wiseman as well as calling it a great idea later in the conversation.
- Tells Initiate Clarke that he should just run in Duty or Dishonor.
- Tells X6-88 that you don't need his help during Synth Retention.
- Tells Finn to back off.
- Empathize with Hancock after he stabs Finn when you enter Goodneighbor for the first time.
- Tells Skinny Malone that the problem is Darla.
- Encourages violence against Darla.
- Convinces Paladin Brandis to rejoin the Brotherhood during The Lost Patrol.
- Tells Supervisor White that robots need humans in the Graygarden introduction dialogue.
- Keeps Buddy in Trouble Brewin'.
- Persuades Bobbi No-Nose to safely leave in The Big Dig.
- Frees Initiate Clarke from the Cambridge Police Station during Precipice of War.
- Tells Valery Barstow that Vault-Tec can burn.
DLC Quests
- Expresses empathy towards Ada's loss in Mechanical Menace. (Automatron DLC)
- Defends the Railroad's ideals to DiMA during Where You Belong. (Far Harbor DLC)
- Promises to reserve judgment about Acadia when telling DiMA about the Brotherhood of Steel during Where You Belong. (Far Harbor DLC)
- Is sarcastic to DiMA during Where You Belong. (Far Harbor DLC)
- Persuades Sister Gwyneth to escape the Island. (Far Harbor DLC)
- Gives Sister Aubert her note back. (Far Harbor DLC)
- Responds sarcastically to Grand Zealot Richter during The Heretic. (Far Harbor DLC)
- Says that what Brother Devin does is nuts when asked by Zealot Ware. (Far Harbor DLC)
- Agrees to talk to Brother Devin when asked by Zealot Ware. (Far Harbor DLC)
- Says that one does not want trouble when talking to the trapper during The Arrival. (Far Harbor DLC)
- Apologizes and agrees to keep Captain Avery's secret after giving her her own locket and skull. (Far Harbor DLC)
- Says Howard Dunbar gave his life when talking to Captain Avery during Safe Passage. (Far Harbor DLC)
- Says that the people of Far Harbor are good people when asked by Teddy Wright. (Far Harbor DLC)
- Assists Andre Michaud after talking to Teddy Wright. (Far Harbor DLC)
- Helps Small Bertha free of charge and says that she is remarkable. (Far Harbor DLC)
- Says anything for the family when talking to Mitch. (Far Harbor DLC)
- Offers Harvey a Stimpak during All Aboard. (Nuka World DLC)
- Cracks a joke to Porter Gage after defeating Colter. (Nuka World DLC)
- Tells Nisha that the Gauntlet should be terminated. (Nuka World DLC)
- Convinces Oswald the Outrageous to stand down and leave the Kiddie Kingdom alone. (Nuka World DLC)
- Spare the Hubologists at the end of Trip to the Stars. (Nuka World DLC)
Fallout 4 Deacon's Loves
See all Deacon's Loves (click to reveal)
- Provides Austin Engill the cure during Vault 81 and Hole in the Wall.
- Saves Kent Connolly during The Silver Shroud. Also likes it if one tries to frighten (Speech skill check) the men of Sinjin during this quest.
- Threatens as the Shroud when talking to Sinjin (no Speech skill check).
- Tells Danse no when asked to join at the end of Call to Arms.
- Tells Elder Maxson that Paladin Danse needs a chance to explain himself during Blind Betrayal.
- Spares Danse in Blind Betrayal.
- Agrees to attempt to communicate with Patriot during The Molecular Level.
- Joins the Railroad after completing Tradecraft.
- Takes the codename "Whisper" when Desdemona asks for one at the end of Tradecraft.
- Tells Desdemona to protect the Railroad during End of the Line.
- Tells Desdemona about the Institute's plans before joining The Battle of Bunker Hill.
- Promises Glory when she asks the Sole Survivor to save the synths during Precipice of War.
- Tells Desdemona about missing Glory.
- Rejects the genocide of Synths during Human Error.
- Rejects Doctor Chambers' deal during Human Error.
- Completes the launch of the ship during the Last Voyage of the U.S.S. Constitution.
- Lies to save the suspect after successfully interrogating the Suspected Synth.
- Promises not to tell anyone about Initiate Clarke in Duty or Dishonor.
- Tells Doctor Amari that you lost your chance to say goodbye to H2-22 at the beginning of Memory Interrupted.
DLC Quests
- Tells Rei Nakano that even if her daughter is a synth, she needs help. (Far Harbor DLC)
- Tells Kasumi Nakano that Acadia is worth protecting. (Far Harbor DLC)
- Pretends to be Atom's messenger when talking to Brother Devin. (Far Harbor DLC)
- Completes Open Season. (Nuka World DLC)
- Kills the Hubologists by inserting a fourth fusion core at the end of Trip to the Stars. (Nuka World DLC)
Fallout 4 Deacon's Dislikes
See all Deacon's Dislikes (click to reveal)
- Asks for more money during dialogue choices.
- Uses chems.
- Eats corpses.
- Gives drugs to Mama Murphy.
- Saves Pickman.
- Speaks without code to Old Man Stockton.
- Tells Tinker Tom that the Institute's plan to terraform the Commonwealth is crazy.
- Enters Lorenzo's cell after killing him or if the player character chooses to free Lorenzo.
- Helps the Minutemen retake Fort Independence.
- Enters the town of Covenant.
- Returns the egg to the deathclaw.
- Says it is an honor to work with Abbot during Painting the Town.
- Informs Paladin Brandis that the rest of his team is dead.
- Threatens Brother Thomas in Emogene Takes a Lover.
- Brings a HalluciGen gas canister to Fred Allen.
- Tells Initiate Clarke to turn himself in during Duty or Dishonor.
- Chooses to kill Initiate Clarke in Duty or Dishonor.
- Tells Glory that the Sole Survivor doesn't need her help during Memory Interrupted.
- Threatens the first mate when aboard the U.S.S. Constitution for the first time.
- Tells Ironsides to abandon ship during the Last Voyage of the U.S.S. Constitution.
- Sides with the scavengers during the Last Voyage of the U.S.S. Constitution.
- Unlocks Lorenzo Cabot's cell in The Secret of Cabot House.
DLC Quests
- Tells Ada that it's not the Sole Survivor's fight to take. (Automatron DLC)
- Asks Sister Aubert to pay up. (Far Harbor DLC)
- Acknowledges the Children of Atom by saying "Glory to Atom" to Grand Zealot Richter during The Heretic. (Far Harbor DLC)
- Encourages Devin or admires his devotion when asked by Zealot Ware. (Far Harbor DLC)
- Says Howard Dunbar is mirelurk food when talking to Captain Avery in Safe Passage. (Far Harbor DLC)
- Says caps are the reason to help the people of Far Harbor when asked by Teddy Wright. (Far Harbor DLC)
- Tells Mags Black that killing Colter was a thrill. (Nuka World DLC)
- Goes along with Cleansed's idea to cleanse the world of Hubology. (Nuka World DLC)
Fallout 4 Deacon's Hates
See all Deacon's Hates (click to reveal)
- Kills Paladin Brandis at Recon Bunker Theta, regardless of whether he attacks first.
- Accepts the invitation to join the Brotherhood of Steel.
- Tells Blake Abernathy that his daughter "got what she deserved."
- Kills settlers and non-hostile people (this makes him hostile).
- Executes Paladin Danse at the end of Blind Betrayal.
- Surrenders one's possessions to Brother Thomas.
- Activates Liberty Prime in Liberty Reprimed.
- Kills the Railroad when speaking with Desdemona at the End of the Line (this makes him hostile).
- Gives Proctor Ingram the network scanner in Outside the Wire.
- Kills Marowski, after being offered caps by Malcom Latimer.
- Completes The Big Dig in Bobbi No-Nose's favor.
- Kills Trish in Diamond City Blues.
- Describes Pickman Gallery as beautiful when turning the quest into Hancock.
- Kills the accused settler in the Suspected Synth Minutemen radiant quest.
- Kills Brian Virgil during the quest A Loose End.
- Kills the Cabots except for Lorenzo during The Secret of Cabot House.
- Tells High Rise that the Sole Survivor is not up to the idea to babysit him.
DLC Quests
- Kills Machete Mike during Hull Breach. (Far Harbor DLC)
- Says "You did the right thing" to DiMA during Best Left Forgotten. (Far Harbor DLC)
Deacon Fallout 4 Notes & Tips
- Fallout 4 Deacon notes and tips go here.
Fallout 4 All Companions |
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Ada ♦ Cait ♦ Codsworth ♦ Curie ♦ Dogmeat ♦ John Hancock ♦ MacCready ♦ Nick Valentine ♦ Old Longfellow ♦ Paladin Danse ♦ Piper ♦ Porter Gage ♦ Preston Garvey ♦ Strong ♦ X6-88 |