Agility Perks in Fallout 4 is one of the seven primary attributes that aim to enhance your character's agility, stealthiness, and lethality in combat scenarios. This is one of the perfect attributes to focus on if your playstyle focuses more on agility and physical capabilities. This page will showcase the list of Agility Perks that you can acquire in Fallout 4.

 

Fallout 4 Agility Perks Guide

What is the best Agility perk in fallout 4?

"Ninja" is our recommendation for the best Agility perk, it's best for characters emphasizing stealth and melee combat in Fallout 4. At its highest rank, Ninja provides a significant damage bonus to both ranged and melee sneak attacks. This perk complements a stealth-oriented playstyle, enabling you to deliver devastating blows from a concealed position. Whether you favor sniping from a distance or engaging enemies in close-quarters combat, Ninja significantly enhances your damage output.

How important are Agility perks for a character in Fallout 4?

Agility plays a crucial role for characters favoring a stealthy and agile playstyle in Fallout 4. It directly affects your character's proficiency in sneaking, pickpocketing, and utilizing the Vault-Tec Assisted Targeting System (VATS). Additionally, Agility influences overall mobility, making navigation through the wasteland easier and minimizing the risk of detection. Whether concentrating on ranged or melee combat, Agility perks significantly enhance accuracy and survivability, rendering it an important attribute for both stealth-centric and combat-oriented character builds.

What's a good Agility perk for beginners in fallout 4?

For beginners who want a stealthy approach, the Sneak perk is a reliable choice within the Agility perks in Fallout 4. Unlocked at Agility level 3, the Sneak perk enables quieter movement, decreasing the chance of alerting enemies to your presence. It also enhances your ability to avoid traps. In the early stages of Fallout 4, where encounters can be challenging, particularly without high-end equipment, the capability to stay undetected becomes a valuable asset. This perk establishes the groundwork for a stealth-based character, providing a strategic advantage and facilitating easier navigation through areas.

 

Fallout 4 All Agility Perks

Name star star2 star3 star4 star5
gunslinger 92x64 Gunslinger Non-Automatic Pistols do 20% more damage Non-Automatic Pistols now do 40% more damage and have increased range.
(Level 7)
Non-Automatic Pistols now do 60% more damage and range is increased even further.
(Level 15)
Non-Automatic Pistols now do 80% more damage and their attacks can disarm opponents.
(Level 27)
Non-Automatic Pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
(Level 42)
commando 92x64 Commando Rigorous combat training means Automatic Weapons do 20% more damage Your Automatic Weapons now do 40% more damage, with improved hip fire accuracy.
(Level 11)
Your Automatic Weapons now do 60% more damage. Hip fire accuracy is improved even more.
(Level 21)
Your Automatic Weapons now do 80% more damage and gain a chance to stagger opponents.
(Level 35)
Your Automatic Weapons now do double damage and gain a greater chance to stagger opponents.
(Level 49)
sneak 92x64
Sneak
You are 20% harder to detect while sneaking. You are now 30% harder to detect while sneaking, and no longer trigger floor-based trips.
(Level 5)
You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
(Level 12)
You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
(Level 23)
Engaging stealth causes distant enemies to lose you.
(Level 38)
mister sandman 92x64
Mister Sandman
An agent of death itself, you can instantly a kill sleeping person. Your silenced weapons do an additional 15% sneak attack damage. Your silenced weapons do an additional 30% sneak attack damage.
(Level 17)
Your silenced weapons do an additional 50% sneak attack damage.
(Level 30)
-- --
action boy 92x64
Action Boy
Your Action Points regenerate 25% faster. Your Action Points regenerate 50% faster.
(Level 18)
-- -- --
dodger 92x64
Moving Target
Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting. You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
(Level 24)
Sprinting costs 50% fewer Action Points.
(Level 44)
-- --
ninja 92x64
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
(Level 16)
Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.
(Level 33)
-- --
agility 8 92x64
Quick Hands
You can reload all guns faster. Reloading guns costs no Action Points in V.A.T.S.
(Level 28)
-- -- --
agility 9 92x64
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
(Level 29)
-- -- --
gun fu 92x64
Gun-Fu
Do 25% more damage to your second V.A.T.S. target and beyond. In V.A.T.S. you do 50% more damage to your third target and beyond.
(Level 26)
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
(Level 50)
-- --



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